For the last week or so I have been prototyping a 2d roguelike in Unity3D. The sprites are from the Oryx Tiny Dungeon set. I am using Roguesharp for a lot of the internal roguelike bits. It has really allowed me to just focus on prototyping everything out in Unity3D really fast. Above is a video of the progress. Below are some newer screenshots of a in game map I am working on. The red dots are enemy locations for debugging. All of the UI elements are temporary and just for debugging purposes.