Leveling 1 to 130
The full live-server leveling route from the tutorial to 130. Ride Franklin's hot zones from 1 to 75, then progress expansion by expansion to current cap. The written companion to the recorded walkthrough.
The complete live-server leveling route from the tutorial to level 130. Ride Franklin's hot zones from 1 to 75, then turn on the mission engine and work expansion by expansion to current cap. This is the written companion to the recorded walkthrough above.
Before You Start
The assumptions the whole plan is built on.
- Live servers, not a TLP: a TLP path follows different rules and gets its own video. This works solo (one character plus a mercenary), grouped, or multi-boxing.
- Run a Gold (All Access) account: spell auto-grant and mercenaries either break or cost you dearly on free-to-play.
- Keep gear within about one expansion of your level: group gear, not raid gear. Leveling through Torment of Velious means at least Snowbound-tier gear.
- Join a guild, even a solo one: guild hall teleports make hopping between these zones far less painful.
- Install Brewall's or Good's maps: the whole point of this plan is finding your way around. Links are in the deck references.
Prefer to freestyle? Use eqrng.com to roll a random zone for your level range and go. The picks below are a strong default, not the only answer.
Spells and AAs
Turn on the free power first.
- Spell auto-grant: on live with a Gold account, leveling up hands you every spell from 1 to 120. It saves close to two million platinum.
- Enable it: Options, General, Auto Grant Spells. There is also a chat command to re-run the grant.
- If you skip it: you have to go buy your spells every five levels yourself.
- Auto-granted AAs: same deal, a Gold-account feature that makes your character stronger. Leave it on.
Class Roles Worth Bringing
Utility that makes a zone easier.
- Tank: Warrior, Shadow Knight, Paladin (an Earth pet counts too).
- Healing: Cleric, Druid, Shaman. Your mercenary heals as well.
- Crowd control: Enchanter and Bard can mez.
- Snare (stops runners): Druid, Ranger, Shadow Knight, Necromancer (Beastlord procs one around 59).
- Movement speed: Druid, Shaman, Bard, with Bard the fastest. Spirit of Wolf lands at level 9.
- Rez: Cleric, Paladin, Druid, Shaman, Necromancer, and the merc rez corpses out of combat. Only Cleric, Paladin, and Necromancer rez in combat.
- Evac: Druid and Wizard drop you to the safe spot instantly. Necromancer and Rogue have solo escapes.
- Shrink: Shaman and Beastlord cast it (Shaman shrink is level 16). Large races like Ogres need it to fit through doors in Unrest and Guk.
The Hero's Journey
Optional, but do it once.
- What it is: a long achievement quest line that hands out gear as you go.
- When to run it: once, on your first character, if you are solo.
- Early reward: Defiant gear along the way.
- Big reward (75 to 85): Hero's and Paragon armor, some of the best gear for the level (House of Thule tier one and Underfoot tier three and four equivalents).
- Trade-off: slower than pure grinding (the fastest way up to about 111), but a better first-time experience.
Want to watch it done? Nomeregard's Journey on the channel walks the whole thing solo on a necromancer.
Levels 1 to 15: The Tutorial
Where a fresh character starts.
- Go straight there: on a brand-new character with nothing else on the server.
- You leave with: a full set of Crude Defiant gear, 100-plus platinum (more if you farm the shamans), and a working feel for the game.
- Hard cutoff: it kicks you out at level 15, and you can never come back. Finish everything first.
- Time and pacing: one to three hours, just follow the quests.
Pick Crescent Reach as your starting city so the Tutorial drops you there at the end.
Levels 10 to 24: Crescent Reach
The first open zone, front to back.
- Turn in your note at the guild-master pavilion, then continue through the city and out the main gate.
- Main gate (1 to 5): spiders, skeletons, drakes, and snakes.
- Across the bridge (5 to 10): bears and pumas.
- The bear cave (to 18): along the right-hand wall, across from the windmills and farm.
- Undead at the far end (to 24): the real gem of the zone if you push it. Everything drops Defiant, so fill your slots.
Alternates: Kurn's Tower (great in the Kunark range, as low as 5 if twinked) and the State of Unrest. Skip them on live, they are nostalgia and TLP hotspots.
Levels 20 to 75: Ride the Hot Zones
Franklin Teek's daily is the whole plan for this stretch.
How It Works
- Talk to Franklin Teek in the Plane of Knowledge and tell him your level. He hands you a "kill five mobs in zone X" daily.
- Each bracket has three possible zones. A hot zone carries an experience bonus, so once you land in one, camp it until the next bracket.
- If a zone is not the hot zone that day, it is still a perfectly good place to grind.
The Bracket Rotation
| Bracket | My pick | Also in rotation | Key note |
|---|---|---|---|
| 20 to 25 | Upper Guk | The Feerrott, South Karana, Paludal Caverns | Bring a snare, the frogs run |
| 25 to 30 | Lake of Ill Omen | Nedaria's Landing, Stonebrunt Mountains | Nedaria's is the easy option |
| 30 to 35 | Blightfire Moors | Solusek's Eye (Sol A), Crypt of Dalnir | Dalnir is brutal, bring evac and snare |
| 35 to 40 | Great Divide | Dreadlands, Stone Hive | The open-world zones are easiest |
| 40 to 45 | City of Mist | Mons Letalis, Emerald Jungle | Skip Emerald Jungle without tracking |
| 45 to 50 | Dulak's Harbor | Dranik's Scar, Scarlet Desert | Quest unlocks at 45 |
| 50 to 55 | Old Sebilis | Veksar's Labyrinth, Skyfire Mountains | Avoid Skyfire unless overpowered |
| 55 to 60 | Plane of Innovation | The Deep, Riwwi | PoI is a simple loop to circle |
| 60 to 65 | Veksar | Blackfeather Roost, Barindu | All undead up top, great for Paladins |
| 65 to 70 | Torden, Bastion of Thunder | Thunder Fortresses of Zek, Barren Coast | Stay until it cons blue |
| 70 to 75 | Arcstone, Isle of Spirits | Stone Root Falls, The Hive | The Hive is a nightmare unless overgeared |
Level 75: Everything Changes
Grinding gives way to repeatable missions.
Clayton Teek Dailies
- Teek stands near the guild lobby entrance in the Plane of Knowledge (Franklin's brother).
- Two random tasks on a 42-hour timer, paying about 20% of a level each.
- Hot-zone quests now scale up to 105 if you want to keep taking them, but this is where I stop bothering.
Gribble's Missions, the Engine
- In the Dead Hills (Call of the Forsaken), scaling from 75 to 105.
- Three progressive missions, run in order: Into the Hills, Scouting Ahead, Disrupting the Ritual.
- The experience is from completion, not kills, and it is the best you will find in this range.
- Soloable on a lot of classes (necromancer, monk, shadow knight, paladin), easiest on a three-box.
- Pop Lesson of the Devoted right before the final hail on Into the Hills and it carries all three. Expect two to three levels per cycle.
The Broken Mirror Starter
- Start it at 75 and do only the first two or three progression quests for roughly a full level.
- Mostly running around and hailing, plus one real mission (Into the Temple A and B) that is hard but soloable.
- Stop after that. The rest does not compare to the Gribbles.
From here on: run the Gribbles every cycle and progress through the expansions below.
Levels 76 to 130: Expansion by Expansion
Run the Gribbles on cooldown and progress one expansion at a time.
The Progression Table
| Expansion | Levels | Verdict | Notes |
|---|---|---|---|
| Secrets of Faydwer | 76 to 80 | Grind | Dragonscale Hills then Loping Plains; Hero's armor drops from the Journey here |
| Seeds of Destruction | 81 to 85 | Grind | Six tiers, soloable to tier four; Paragon armor |
| The Underfoot | 85 | Skip | Brutal even twinked; take it as a challenge if you want one |
| House of Thule | 86 to 90 | 100% | Best expansion; named spawn constantly; easy tier one gear |
| Veil of Alaris | 91 to 95 | Progress | Grab and evolve the Tear of Alaris aug |
| Rain of Fear | 96 to 100 | Progress | Heroics start here; Shards Landing is very easy |
| Call of the Forsaken | 100 | 100% | Heroic AAs start; spend Marks of Valor in Ethernere: West Karana |
| The Darkened Sea | 101 to 105 | 100% | Linear quest chain; Caverns of Endless Song is a favorite |
| Empires of Kunark | 105 | 100% | Quests pay AAs, not XP; end reward is the best type-five aug |
| Ring of Scale | 106 to 110 | 100% | Avoid Skyfire Mountains; the rest is pleasant |
| The Burning Lands | 110 | 100% | Do the missions for Jann's Veil; Gnome Memorial Mountain for fast loot |
| Torment of Velious | 111 to 115 | 100%, best XP | 10 to 20% per zone; you can reach 120 during a bonus |
| Claws of Veeshan | 115 | Optional | Only 2% per completion; Zelniak mission for quick 115 gear |
| Terror of Luclin | 116 to 120 | 100% | Bonus XP per completion; box the missions |
| Night of Shadows | 120 | 100% | Harder than Laurion's Song |
| Laurion's Song | 121 to 125 | 100% | The easiest expansion by far; evolving necklace |
| The Outer Brood | 125 | 100% | Evolving ring; Hodstock Hills is easy; dragons are fun |
| Shattering of Ro | 126 to 130 | 100% | The current expansion, a leveling expansion; grind the Vortex and max your AAs |
The big one: Torment of Velious (111 to 115) is the best experience per hour in the whole route. 100% it, no exceptions, each mission is about 75% of a level.
Boxing House of Thule: do every quest on every character, or only the quest-holder can zone into the final mission.
The Route at a Glance
- Tutorial (1 to 15): earn full Crude Defiant, then get pushed out at 15. Start in Crescent Reach.
- Crescent Reach (to 24): main gate, bridge, bear cave, then the undead at the far end.
- Hot zones (20 to 75): take Franklin's daily and camp the hot zone each bracket.
- Turn on missions at 75: Clayton Teek daily plus Gribble's every cycle, and the Broken Mirror starter.
- Progress expansions (76 to 110): grind Secrets of Faydwer and Seeds of Destruction, then 100% House of Thule and everything from Call of the Forsaken onward.
- The XP blocks (111 to 130): 100% Torment of Velious, Terror of Luclin, Laurion's Song, and Shattering of Ro.
- Keep the levers running: spend Lesson of the Devoted on completions, chase hot zones, and keep the Gribbles on cooldown.
YouTube Generated Transcript
Hello and welcome to leveling 1 to 130 in EverQuest. So, today we’re going to talk about my leveling path and what I would recommend what I recommend to people. Uh this is not for a TLP, this is for live leveling 1 to 130. So, keep that in mind. Um so, my assumptions are that you’re either solo, you’re grouped with real people, or you’re multi-boxing, right? So, you it’s should work for almost anything. And when I say solo, I’m talking you’re got one character and a mercenary. Uh you could probably go one character in some cases, but mercenaries are practically free. Who does that? I I’m also assuming you are having a gold access account, so your account is not uh free-to-play because you will have issues with some of some of the issues coming up later on in this. Uh you keep your gear up-to-date. And when I mean keep your gear up-to-date, you’re within like one expansion of whatever level you are, right? Uh group-wise gear. Uh we’re not talking about raid gear in any of this, so it’s all about like if you’re in the Torment of Velious expansion, you’re in at least snowbound gear, right? Uh if you have better gear, it’s better, right? Uh but that’s the the the expectation there. Uh this guy These guys should work on any server that is on the like the live, you know, Shattered Eros is the current latest expansion, right? I also recommend that you are a member of a guild. You can create your own guild solo uh to use guild hall teleports, so you can teleport around to things easier. You should also have uh Brewall or Goods maps installed. There should be uh links in below this like in this uh there’s going to be a web post for this. Uh there’ll be links for all the resources and stuff down below, and I’ll show that at the end. Uh so, you can know how to find some of these things if you don’t. Uh you don’t have to worry about writing anything down. Uh and every you know, so you you have a map, right? That’s the whole point of this one. Is being able to find your way around. Now, there’s a lot of slides in this. Uh and this is the best way to I think show the information and talk about it at the same time. Uh and alternatively, if you if you want to just do your own thing, use my website or eqresource.com and just pick a random zone for your level range and have at it. You’ll be fine. That is that is an alternate and there’s we’re going to do a whole video of showing that once I get the new feature out for that in uh uh update 10 is where that’s going to land, but that is how I level in all my videos, so uh uh you just have that noted there, but this is a a nice aesthetic route if you’re looking for that. Now, uh these are my recommendations per bracket, right? Like a bracket is like 5 to 10, 10 to 20, right? These are different level brackets, right? Variations exist. I know like people will post comments, “Oh, I love so-and-so zone, right?” Like, “Well, you know, that’s great, but that you know, it’s not a zone I go to. Uh and you know, you know, it’s probably a good zone, but everybody has their favorite zones. Like I could literally go from level 1 to level 45 in Guk and be happy, right? Uh that’s just just how it is, right? So, those are some assumptions I’m making, but you know how that goes, right? Um spells. Now, with a recent patch, I think about 2 months ago from the recording of this video, they added spell auto grant. This when you level up, you get all the spells for that level automatically from level 1 to 120 on live if you have a gold access account. Uh and I highly recommend you do this. This will save you almost 2 million platinum uh in spells. If you don’t do that, you need to make sure you go and buy your spells every five levels. Now, I don’t cover where to buy a lot of these spells. I’ll mention when we get to the certain expansions where you can go and buy spells, but uh other than that, I don’t really mention it. I have other videos on where to buy spells. But with auto grant, it is almost no longer no longer needed. So, keep that in mind. You know, you have to enable it. It’s in options general auto grant spells. You check the box. You can type um what is it? You can type / auto grant space spells and it will automatically run it again. Uh separate from the auto granted AAs, which is another thing you should need have for the gold access. It makes your character stronger, but I don’t mention it in here because it’s not relevant to this. Uh class roles. Now, throughout this, I will mention class roles that are important for doing certain things like you you might want to bring a snare you know, for this for this zone or this uh you know, the area. And this is what I’m talking about, right? A tanks are warrior, shadow knight, paladins. Earth pet counts, too. Healing is cleric, druid, shaman. Uh mercenary is also a healer. Crowd controls enchanter, bard, right? They can mez things, they can do other things. Snare reduces movement speed. Uh this makes things not run away. Uh druid, ranger, shadow knight, necromancer. I think beastlord gets a a proc at 59 and stuff like that. Movement speed increases. Uh druid, shaman, bard, right? Bard being the fastest uh movement speed increase and I think the best movement speed increase, but uh having spirit of wolf at level nine, uh I mean, that feels great when you first get it. Uh rez. So, if you die uh and you you know, lose experience, you’re going to want to get that experience back. Some classes that do that, cleric, paladin, druid, shaman, necromancer, and the mercenary will rez your corpse, uh but not during combat. Only uh cleric cleric, paladin, and necromancer can rez in combat, so you know, you’re that’s in a boxing situation, really. Um but uh you know, just depends, you know, you can rez yourself back. Paladin does not have as good as a cleric rez, but eventually he does get there, right? So, it’s nice. Uh evac allows you to get out of the situation, right? Uh this will instantly take you to the safe spot in the zone, and that is a druid, wizard thing, and to a lesser extent, if you’re solo, necromancer uh can do it, and rogue can also escape. Uh but uh those are those are just for those specific classes. And then uh shrink. This makes the player smaller. Now, if you’re make if you make yourself an ogre and you try to go to, let’s say, Unrest or let’s say, Guk, you might have some situational issues where you cannot get through doors. Uh and you’re going to want to be smaller. Shrink is how you can do that. Uh shamans and beastlord can cast it. Uh enchanters can project illusion, but that’s higher level. Sh- uh shrink is level 16, I believe, from the shaman, so uh if you if you if you’re playing an ogre and you want to be smaller, you better have a shaman with you, or you can buy potions of the ant if you find those for sale. Shamans make those. Uh but chances are you’re not going to find those for sale in the bazaar. Now, that’s class roles. Now, I want to talk about the Hero’s Journey real quick. This is a This is an achievement quest line added to the game around the Secrets of Faydwer. Uh no, actually no, Seeds of Destruction Velious level, level, right? This is This is a an a quest line of lots of different achievements you can do to do some stuff. So, I highly highly highly recommend it if you are solo and it’s your first character to go through the Hero’s Journey at least once. Uh if you if you want to see me do it with one of my characters, I do it with No Murk Guard in No Murk Guard’s Journey, the first season. And I I do it with a necromancer solo the whole way. Uh there’s only one one one quest uh in the whole thing I I had to come back for at a higher level because it was so hard. Um but everything else you should be able to go through straight through it. Pretty pretty simple. Uh during these quests, you will get be given defiant gear for their achievements. And eventually, when you get to the Seeds of Destruction and uh Secrets of Faydwer level stuff, so 75 to 85, uh you’ll be getting some of the best gear in the game for that level, which is the Hero’s and Paragon gear, respectively. And when we get to those expansions in the rest of this video, I’ll call those out again uh because I think they’re worth getting because they are uh House of Thule tier one equivalent. Seeds of Underfoot tier four tier three equivalent. Uh with that slow said, it is slower, though, so keep that in mind. Uh grinding is is the is probably one of the fastest ways up to about 111 to get to uh the end, but uh uh you know, you’ll have a better experience doing this. So, there’s that. So, uh 1 to 15, I recommend straight up going to the tutorial with your first character. If if you have no other characters on the server and you’re it’s a fresh character, you want to start I highly recommend this. You’ll end up with full crude defiant gear at the end of this uh tutorial. You’ll have 100 plus platinum. Uh if you and you’ll get even more if you farm the shamans. Uh we got this this tip a few years back uh from a few few people uh saying that. So, you can farm up a lot of platinum there. It will kick you out at level 15, so make sure you finish everything before then. Otherwise, you cannot go back and do it ever. Just follow the quest Uh number Garrett’s journey. That series has a whole walk through of it. There’s a link to that in the bottom description down below. It takes about 1 to 3 hours. I think my record was 45 minutes when that was like I already knew I already knew it. I had it memorized. Depending on how you’re like you should go through it pretty quick. Just depends on you know how how well you are at the game but it will go take you through just about everything learning how to play and stuff like that. Definitely worth it if you’ve never played before. So that puts you about 15-ish 10 to 15 when you get out of that right. Now you when you come out of the tutorial if you picked Crescent Reach as your starting zone which you should pick as your starting zone on live will put you into Crescent Reach, right? So you’ll be start right right outside of the the waterfall where the tutorial ends. Now when you spawn you get a little note you can turn in. Now I don’t I used to have a map in my older videos but I couldn’t find the file for it. There’s there’s there’s a path right in front of you, right? You follow the path you come to a big pavilion with all the guild masters in it and you give your note in and stuff like that. And you keep going down the path you go through the Crescent Reach city and then you come out you like go left and then boom you’re outside of some gates and you’re right here. You’re outside the main gate one to five right here if you’re not already you know one to five you can kill these spiders, skeletons, drakes, and snakes. And then once you once you’re you know hit level five you can go across the bridge you kill bears, pumas until you get to 10. And then there is a bear cave that you can go kill some mob bears. It’s along the what is it? The right hand side of the zone up on the wall that across from the windmills in the farm area. You can go in there and you kill some bears. That’ll get you to 18 if you really want to. Really the the the gem of the zone is the undead at the very end of the zone. You can get all the way to 24 if you try hard enough. But that’ll take you from you know anywhere from like 15 to to 24 depending on how much effort you want to put into it. They all drop defiant gear and stuff like that so you should be able to fill out any spots you don’t have filled. All right. So we’re level 20 now. Alternate zones Kurn’s Tower. This is really good zone if in the if you’re in the Kunark level expansion. A state of unrest is another zone. You can come here as low as five if you really want to. If you have some nice you know items already but definitely these are these are alternatives but I don’t recommend them. You can go you can get Crescent Reach done and you’re already in the you know almost mid-20s, right? I don’t recommend it on live but these are definitely you know hot spots on a TLP server that you’d want to go to. So keep that in mind. If you have the nostalgia feeling you want to go to Kurn’s Tower for some reason definitely just go there and I have the path of how to get there from Crescent Reach. So you should be able to get there no problem. 20 to 25. Now depending on when you left Crescent Reach depends on what level you are, right? So all these can be overlapped, right? Now if you’re playing like six characters you can go ahead to higher level content, right? So this is not a hardcore you know oh my god I’m 25 I have to go to Upper Guk, right? This is there’s a variance here. If Upper Guk is too hard for you at 20 you know 20 to 25 fall back and go back to you know those other zones, right? If it’s too easy go to the next zones, right? Like keep this in mind. Now from from this point on from 20 to 75 we’re going to focus on hot zones. I have I even put a little little pill label in here so you can see that it’s a hot zone. It’s a hot zone are pretty interesting, right? There’s a guy in Plane of Knowledge. I should have put a picture of him in here maybe I’ll do that for the next one but in Plane of Knowledge you can talk to Franklin and he will give you a daily quest. You just say the level, right? You say level 20 level 25 or whatever and he’ll give you a daily quest that says go kill five mobs in such and such a zone. There is three zones per bracket, right? 20 to 25. So you’re going to get a quest that says go go do this. One of these things here it’s going to be go kill five Guk warriors or something like that or kill you know five Aviak Lancers or something like that, right? It’s going to tell you to do something like that. They’re all relatively easy. The only thing I would consider here in Guk is bring a snare if you can because they will run. Now if you have a mercenary it’s less of a problem because a DPS mercenary will just kill it before it gets too far but something to consider depending on how you how you’re playing but I highly recommend Upper Guk as one of my favorite ones. If that’s what you get that’s what you get. Some of these take a little bit more effort to get to, right? Like Upper Guk is pretty easy to get to. Plane of Knowledge and the Feerrott Swamp Upper Guk you’re there, right? South Karana you know a little bit more running you have to swim through like raft to get there. Plane of Paludal Caverns is a little bit more of a run you have to run through Shadowhaven and stuff like that. It’s a a little bit less friendly. But you know just go there and stay there. I would stay there until you get to the next level bracket because what if it is a hot zone it’s going to have an experience bonus in it for that whatever range. So get you know get and milk it as much as you can. 25 to 30 you got Stonebrunt Mountains, Lake of Ill Omen, and Nedaria’s Landing. Lake of Omen is my favorite zone out of the three. I do not like this quest here. I skip it whenever I get it. You’ve seen me do it a few times on stream if you watch all my streams and stuff. It’s just an unpleasant experience doing this one. Nedaria’s Landing is pretty easy and it’s pretty easy to get to but Lake of Lake Ill Omen is going to be your best bang for your buck for experience. 30 to five 30 to 35 Crypt of Dalnir, Sol Solusek Eye Sol A is what it’s called and Blightfire Moors. Now these are all good zones. I if you don’t have shrink and snare you might have a hard time if you’re a larger race in Sol A it is a little bit more challenging of a zone. I would say. The mobs are classic level so they’re easier to kill so they die faster and you can generate a lot of platinum here just by farming these things over and over again. So keep that in mind there. This is a nice zone. Crypt of Dalnir I’ve only gone here once and every time I go here it is an absolute nightmare. I always get too many mobs and it’s just it’s not fun sometimes. I would bring a evac. I would bring res and I would bring crowd control and snare because everything runs. This is this one would be on the harder difficulty. This one would be the medium difficulty and Blightfire Moors is an open world zone. You know to get there you have to click the Crescent Reach stone to take you to Blightfire Moors. I don’t know why they’re mislabeled but you know here we are. It’s an open world zone so it’s easier to pull. This is the easy option I would say when you get if you get this one. This one you know it might be easy for you might not be easy for you. I I always have issues in Crypt of Dalnir but that’s me. 35 to 40 you have Great Divide, Stone Hive, Dreadlands. Dreadlands and Great Divide are both open world zones so they’re relatively easy to do. Stone Hive on the other hand can get a little crazy if you go inside the beehive. There is a giant beehive in the center of the zone and if you follow the Hero’s Journey it’ll take you through Stone Hive and you’ll do all the quests there but it is definitely the more challenging zone inside. I do not believe that the day the the hot zone quest will take you inside. I believe it’s going to you’re going to be killing stuff on the outside but you know your mileage will vary. You can get some good levels in that zone if you are putting the effort into it. 40 to 45 Mons Letalis, Emerald Jungle, City of Mist. Mons Letalis it’s a run to get there as you can see. And it’s I don’t like it as much as I like City of Mist. Emerald Jungle the hot zone there quest there is always a pain and takes way longer than it really needs to do to do it. It’s like usually I get kill five leeches or some nonsense like that and it takes me forever to find them. So if you have tracking this one will be easier for you to do. If you don’t have tracking I would personally skip it and just go to City of Mist and kill some stuff there. Mons Letalis I mean if you’re if you really want to go to Luclin you know you’re doing some kind of challenge or something you know definitely that’s where I would go. It’s not too bad. In all honesty it’s not too bad but it is it can it can take a while sometimes also but it’s not as bad as Emerald Jungle. 45 45 to 50 you got Dulak’s Harbor, Dranik’s Scar, and Scarlet Desert. Scarlet Desert is pretty easy. It’s just a pain to get to unless you have a guild hall so it’s just you know one port there. If you have to hoof it I mean you look at that. And getting through Fungus Grove I don’t know if you ever tried is is challenging at the 40 to 50 level because there are see invis mobs and stuff like that. Dulak’s Harbor is probably the the best bet out of these three zones I would say for hot zone that you’re going to want to go through. Uh it’s going to have uh uh uh lots of mobs uh fairly easy kills, right? Like they’re they’re not going to be too hard. This is like Legends of uh Legend of Akisha, I think. Somewhere around there. It’s early. It’s like right after Plains of Power, so it’s not too bad. This is like Omen’s of War. This one’s Lachlan, but it’s just a pain to get to. Uh Dranik’s Scar, now on the other hand, this one has grown on me a lot, but it’s it’s one of those things that can be hard if you’re undergeared. Uh because you’re going to get swarmed by a lot of mobs uh a lot. And so that’s thing. So I would I would just I would just go to Dolak Harbor if you if you get that one and uh knock that out. And you stay a little later, right? Like all these zones you can stay later, you can go earlier, right? They’re all very fluid when it comes to this, but you cannot get the quest for these hot zones until you get to 45. And you cannot get the quest for the next next one until you hit 51, right? So keep that in mind. Uh 50 to 55, Old Sebilis, Skyfire Mountains, and Veksar’s Labyrinth, right? Now, Old Sebilis and Veksar’s Veksar’s are my favorite Uh Sebilis and Guk are like I love I love killing frogloks. That is like my favorite thing to do in this game. So anytime I get a chance to go there, I go there and do that. Skyfire Mountains, this is the worst worst hot zone quest you can possibly get unless you are overpowered. Let’s just say that because uh it’s going to have you go kill stuff in the middle of the zone, and there are so many roaming mobs that if you’re not killing stuff fast enough and you cannot handle it, you could very well be attacked by a level 60 worm that will flatten you before you know what you’re doing. Uh so keep that in mind. And the Old Sebilis and Veksar’s Labyrinth usually trivial. It’s like go kill five spiders, go kill five uh frogs, right? Very trivial. If this is the hot zone, stay there until 60 to 65 if it’s the hot zone uh because you will you will that’ll be some of the best experience you can get in those two zones there. Um and you’ll make a lot of platinum in Sebilis uh whereas you won’t probably make as much in Veksar. So your choice. 55 to 60, you have the Deep, the Plane of Innovation, and Riwwi, Coliseum of the Green. Now, I’ve done the Deep a lot, and I think that the Deep has grown on me a lot, but I prefer Plane of Innovation over these two zones. Now, Riwwi is is is a pain to get to, right? Like this doesn’t look too bad, but getting through like Kunami and Natimbi, those can be a little bit of a pain to to do. Uh it’s almost easier if you have a druid. I didn’t put it on here, but you can druid port to uh Barindu Gardens and then uh zone out run. It’s a little bit quicker, but it’s it’s a little bit uh a little bit more effort. Uh the Deep, you can get a lot of mobs in here. Uh no not going to lie. You can get a lot of mobs in here. You can hit 50 to you know 60 60 plus. Like I think I hit 65 on one of my characters here. Uh it’s definitely a zone. I prefer Plane of Innovation, I think, because it’s it’s more it’s it’s a loop, right? The like the way you go around it. I don’t know how I should I should put them on the maps in here. Uh but if you go around the zone, it’s it’s just a big circle, and so you can just run around. And if the stronger you get going through here, you can pull more and more mobs, and it’s just like more fun. Whereas in the the Deep, you know you’re dealing with a lot of like a little more painful mobs, right? They cast and stuff like that. So your choice. Uh I would I would go with Plane of Innovation personally. Uh you can definitely get there. Now, Veksar Veksar or so 60 to 65, Veksar, Blackfeather Roost, and Barindu Hanging Gardens. If you’re a paladin, Veksar is your choice. Like no joke. Uh if you’re a paladin, go here because everything’s undead in the higher level parts of this zone, and you will just annihilate this stuff. And it’s not too bad. Now, Blackfeather Roost is if you’re doing the Heroes’ Journey, you’re going to go through Blackfeather’s Roost, right? It’s a part of the quest line. To get to where the daily mobs are, you have to have done the quest line in almost all cases. I I think one time I got it on the first island, but there’s multiple islands. It’s kind of like Plane of Sky if you’ve ever done that, where you have to do a quest for a griffin guy at each island to go to the next island. And if you haven’t done that, like you you could you know you’ll be there for a little while farming all those key pieces up and stuff like that. So that one uh one’s on the you know the less desired part now. Barindu is interesting because the mobs here hit so hard. If you if your tank is not geared in decent stuff, you will die. I’m not like I’m not going to I’m not going to joke, right? Like you will die faster than the merc can heal you. Um the mobs I believe summon, so it’s even more painful. Uh Veksar on the other hand, everything is pretty nice. Like lower hit points cuz it’s an older expansion, so it’s definitely a lot more manageable. So I personally last time I did Veksar, I think I got to 70 inside there before I was like, all right, I’m going. Uh but at that point I’m like I was uh slaying adding like the mobs like insanely like like massive almost one-shotting them, right? It’s pretty crazy. 65 to 70. Uh now we have uh Barren Coast, Thunder Fortresses of Zek, and Torden, Bastion of Thunder. Now, I like Torden, Bastion of Thunder myself. This is more of a personal choice. Uh I you know if that’s the hot zone, I’m going there, and I’m going to spend you know a lot of time there until I’m not getting any experience anymore. Now, Thunder Fortresses of Zek is okay. Uh the mobs are too far spaced out for my liking, right? Whereas in in Torden, uh they’re closer together. You can get a few mobs in you know in quick succession. Whereas Thunder, you’re you know you got to do a little work. Uh Thunder is lower level than Torden, so you know you can you know pick between those there. Uh And uh Barren Coast, this this I’ve only gotten the quest where you go into this little cave and you pull some pirates, right? Uh and those pirates all like assist each other. So it’s a real pain if you don’t have crowd control, right? So uh something to consider if you do this, but uh they’re all good options, but I would go to Torden and stay there until it’s like blue. Now, 70 to 75. Uh you have Arcstone, Isle of Spirits, The Hive, and Stone Root Falls. Now, uh if you watch any of my videos recently, uh I I’ve done all these. And um Arcstone is the best one. Especially if you have a paladin or some kind of undead fighting one cuz there’s a bunch of undead to fight. Uh if you’re solo, I mean it’s still still nice because undead don’t run, so you can kind of you know easier to kill, right? Uh The Hive is an absolute nightmare at 70 to 75 unless you are six-boxing with overgeared characters. Because getting to The Hive, as you can see, it doesn’t seem like it’s too bad of a of a journey, but it is actually it is it is like going from from The Shire to Mordor. It is that that crazy of a journey. So uh definitely it’s it’s on the harder side, I would say. Now, Stone Root Falls, not so bad, right? It’s uh it’s a quick quick jaunt, right? And it’s not too bad usually. Uh but you can get ganged up on by some of the quest mobs for this one. So keep an eye out for that. Now, 75, everything changes. Uh at 75, you can now do um daily uh daily um daily missions from Clayton Teek, which is I guess Franklin’s brother. Uh so you can do that. They’re 42-hour timers to complete. You get two random tasks, and you get 20% of a level every time you do it. Last time I did it. Now, uh I think they said recently change this. I didn’t update it in the slide, I guess. Uh but I think you can get hot zones up to 105. I just I don’t know what zones those are, so I stopped doing them at this point. I stopped focusing on hot zones at this point because uh this is where it kind of changes. And uh 75 to the rest of the game is a little bit different. Uh now you can get these hot zone ones all the way up to 105 as it says right there, but uh it just depends. Uh you do those. Uh you can get you know as as it talks about Teek who’s right there near the guild lobby entrance in Plane of Knowledge, right? They’re both standing right there. Uh now, at 75, you can start to do missions. And depending on my mood, I will recommend you take the mission route. Now, um I’ve been able to solo the Gribble missions with a necromancer, with a monk. Uh I think I did it with a shadow knight. I think I did it with a paladin. Uh so they’re soloable by a lot of classes. Now, depending on how much effort you put into your character, you can solo these. And these are going to be the best experience you’re going to possibly get. It’s not from the kills, it’s from the completion uh of course. It’s from the completion of the mission. There’s three Gribble missions you can do. And you can do these all the way from 75 to 105. Into the hills, scouting ahead, and disrupting the ritual. They’re progressive, so you do have to do them in order. Right? I believe the first time. Um there’s some multiple ways to get here. Uh Dead Hills, but this is the Call of the Forsaken expansion, so it’s a little bit further ahead. Uh but it scales 75. So, you can get in there, you do that. Uh as long as you can do the mission uh with whatever, you know, whatever you have, you’re going to be fine. They’re not too difficult, right? They’re not too difficult. So, you do that. Uh you’re going to get multiple levels uh at 75. I think you’ll hit 70 uh If you do all three of them and you pop your lesson like right before you do the final hail in the Into the Hills, if you pop your lesson and then you do these two, you should have the lesson for the last time. So, you’ll get bonus experience on these three uh missions all at the same lesson, right? So, that’s going to be uh you know, probably two to three levels depending on what where you fall in this range from what I know, 75 to 105. Now, I recommend that uh like leveling up. We’re going to talk about all the alternate ways here in just a second to keep going with this, but uh you know, every 3 hours you can do these and uh if you can do them, I highly recommend doing them. Um it’s easiest probably with like a three box um but you can do them solo. I have done it on video. Uh now, another thing at 75 is to start the Broken Mirror. Don’t do the quests in the Broken Mirror beyond the the starting one, but you’re going to want to start and do the first few uh first first few progression quests here uh to get a a full level. So, it’ll take you from uh 75 to 76 or whatever level you are uh just from doing the first I think two or three quests. And that’s just they’re just literally running around and one actual mission. That mission can be hard. Uh I can’t remember the name of it off the top of my head. I deleted it from the slides. Uh but once you, you know, it’s uh I think it’s uh Into the Temple. Uh I have I have multiple videos on it on the channel and uh whatnot, but uh Into the Temple A and Into the Temple B, I believe, are what they’re called. Now, I’ve soloed it with a monk. I’ve soloed it with a necromancer. Like it’s it’s doable. You can solo it. Like no no no problem. Like it’s, you know, just pick your class and work your way through it. Uh they are difficult. I’m not going to lie. But it’s just that one, you know, quest. The rest of it is just like running around and hailing people and stuff like that. You’ll get a full level experience. So, it’s definitely worth it if you want to go through that, you’ll get that experience. But once you finish that quest, don’t do anything else here because none of them give really good experience like the gribbles do. Now, I recommend from this point on from 5 to 105, every 3 hours when your your timer’s up, you go do the gribbles, right? You go do your three missions. There’s some other ones you can do there, too, if you want. There’s an ogre that has some and stuff like that. I’ve never done them. Uh uh maybe I’ll do them here uh soon, but I recommend you go and do those, right? And just get it done. Knock it out, right? Now, once you’re done with that, uh you can start progressing through expansions. So, 76 to 80 is Secrets of Faydwer. So, uh typically, the way this works, if you were solo, you’re going to start here in tier one, right? You’re going to go Dragonscale Hills, you’re going to work through here. But you see the note down here. This is a part of the Heroes’ Journey achievement line where you can get heroes’ armor. This is uh I believe 300 HP uh pretty good AC armor. This is which is pretty good for the uh the level range that you can get this at at level 70 or so. So, uh doing some doing the quests in these zones will unlock this armor. You’ll get that as an achievement, which you can claim the armor for. Uh Dragonscale Hills, you know, they got mercenary and partisan quests. I believe that’s what they’re called at this point. Uh they’re pretty easy. It’s pretty easy. There’s a farm, you go there, you kill a bunch of crows and other things, and you’ll get free experience, repeatable. Uh once you’re done with that, you go to Loping Plains, do the same thing, kill all the stuff that it asks you to do. Now, there’s some tier two zones, right? Now, tier one is fairly easy. Tier two gets hard harder. And like I would say tier two, tier three zones are meant for groups in this level, right? So, if if you get to Blood like Bloodmoon Keep and you find it’s too hard, I’ve soloed it at at in in era. Uh so, like it’s not too hard. So, Bez Anzetta, I’ve soloed those ones, too, right? But if they’re too hard for you, fall back to and just grind in Loping Plains, right? Um and that and that’s kind of how this works. If you’re playing six characters, you’re going to be able to, you know, flow through all this. I think Crystallos is a pure raid zone, but it’s a tier four zone. Uh but definitely, you can flow through all this solo, but it takes more effort. You might have to be, you know, a few more levels higher if depending on your class or if you, you can do a few levels lower, right? So, everything’s very fluid. Keep that in mind. So, you hit 80 uh you know, through grinding there. I highly recommend, you know, Bez Anzetta. They’re very good zones you can go. My my 75 shadow knight soloing in this zone on their level like 82 mobs, right? It’s not too bad. Um 81 to 85, Seeds of Destruction. So, this is where it starts open up. I mean, there’s tier six tiers of zones in this expansion, which is kind of crazy, in all honesty. Uh now, this these zones are part of the Paragon armor. So, Paragon armor is I think a 800 900 HP uh mana and endurance, right? So, this is that’s equivalent to House of Thule tier one, which would be two uh like three Uh but the same thing, tier one, you know, you go in here, do all the quests, right? These are fairly easy. I’ve soloed all of these. Uh in fact, I’ve soloed it all the way up to tier four. And then I I got bored. Uh so, definitely, you can do that if you want. And uh go through here, you go get a lot of armor, you get a lot of quest items, you’ll get some I think uh this one gives you an XR skeleton illusion. You get XR illusion. You get uh uh all kinds of stuff. I don’t remember all the There’s these expansions had some really cool things you can get from doing quests, right? So, it’s pretty nice. Uh 85, The Underfoot. I highly do not recommend this expansion at all. I Every time I’ve come here, I have been absolutely destroyed. I’ve come here with characters twinked with the best gear I could get my hands on, and they still get destroyed. I don’t know what it is about this expansion and me, but I’m terrible at it. Other people say it’s great. Uh uh we did do one of these zones um I think the Under Quarry is what it was. Maybe that one or the Grotto. Or maybe the Cooling Chamber. We did one of these zones on stream, and it was pretty fun. So, uh Brell’s Rest was the one that gave me the most trouble, but you know, it’s a nice expansion. Uh I highly recommend it if you want the challenge. And that’s what it’s going to be. It’s going to be a challenge. These are hot zone, too. You’re going to get hot zone quests in this uh D85 if you go talk to Franklin. I usually just ignore them because they’re only like 5% experience or so at this point. So, it’s not really worth the effort when you’re getting, you know, a percentage per kill. Uh but that’s up to you and how much effort you want to put into it. All right, 86 to 90. So, you you know, you’re you’re you’re ready. House of Thule. I recommend you 100% this expansion. This is probably the best expansion. It has a great story. It takes you through ups and downs and everything. It’s starting here in the Feerrott, The The Dream is the is the name of it. It is a lovely zone, right? This You can come to this zone at level 80 and kill, right? You can start here at level 80 if you are geared enough to handle, right? Like if you have, you know, all the stuff from Underfoot, you can walk into this zone and just be like, “What do you got? What do you got?” you know, and just just kill everything. The Feerrott and some of these other zones, the named spawn almost all the time. So, getting gear uh House of Thule tier one gear is relatively easy to do. So, at this point, I would say spend your time, farm the Feerrott, get the Hunter of the Feerrott. Maybe get the Hunter of the, you know, grounds or the lower floors, right? And fill out all your slots with level 85 plus gear, right? Now, the way the armor works in this expansion is you need tier one to make tier two. You need tier two to make tier three. Tier four uh requires tier three, right? So, you you the the armor is progressive. You can skip tier one if you have the tier two token, but that’s the only one you can skip. Uh tier one uh requires a crafted item plus a drop to make the armor pieces. And then you can get all the non-visual uh and uh weapon stuff from drops, too. I highly highly recommend doing this. I’ve done this uh 100% in a few series that I’ve done, and I I just love it. It’s the the only thing I would note is if you’re doing with boxes, make sure you do every single quest or you won’t be able to do the last mission together. Uh that’s that’s something I ran into when I did this with the Hobs and Friends series is we got to the last thing. I got I got lazy. I was like, “I’m only going to do it on Hobs. I’ll I’m only going to do it on Hobs. I’m not going to do all this stuff on everybody.” And lo and behold, none of them could zone in except for Hobs because they didn’t have the final uh achievements. But, going through all this is just a lovely lovely time and definitely recommend it. Now, Veil of Valerius 91-95. This is a pretty pretty fun zone. Uh, it’s pretty challenging if you’re not in like House of Thule Thule tier two or better gear, right? You can get pretty pretty damaged pretty fast. Now, inside of this expansion there is an aug uh ammo slot aug, right? Called the uh Tier of Valerius. Is an item you want to pick up during this time. Uh, it’s a progressive item that evolves uh every time you kill these Alaris uh guys, right? These uh I can’t remember the name of them. What Whatever these guys are, the the aliens from this expansion. You kill them and uh you will get the item to evolve. Eventually, it’s it’s a really nice aug you can put in your type uh I believe type three slot. Uh, it’s definitely a nice little thing to get there. So, you’re going to definitely want to pick that up during this. You don’t have to worry about leveling it up as much. But, uh I would make sure you try to spend some time leveling it. Uh, later on you have to buy books and stuff if you do if you haven’t done it because you won’t get experience from killing the mobs to progress it. So, you know, there’s some things there. Now, the next expansion expansion Ring of Fear uh you know, kind of accelerates some of the stuff that you had to do in this to learn the language and stuff like that. Uh, so that’s in mind. But, uh I’ve I’ve gone through a lot of these zones and on video and they’re all pretty fun. Uh, the Sepulcher of Order I fou- found this to be the most challenging zone I had encountered while leveling. Uh, it was just brutal. But, uh you know, some people tell me it’s really nice. Uh, and those people are wrong. So, uh definitely uh something to look at. So, uh 96 to 100 Ring of Fear. So, I like this expansion because it starts you out. If you make a heroic character, you start here a heroic 100 character. And you can do Shards Landing. Shards Landing is a very easy zone. Uh, you can do it at I think I think I did it at level 90. I was going around killing names at level 90 with a solo monk. It is not too bad. Um, you’re not going to have a hard time here. The experience might be a little slow at first if you really experience. But, what you want to do is the quests, right? You want to be doing the quest and work your way through that. Now, uh you’re the story is pretty nice and pretty interesting as you go through here. So, I highly recommend uh spending the time and doing the quest. Um, if you don’t want to, you don’t have to. You know, get 100 and get on to the next show. Uh, definitely worth doing there. But, uh you know, it’s you know, something to do. And uh Shards Landing has a lot of content and a lot of name. Uh, 100 Call of the Forsaken. So, we’ve already talked about this cuz the Dead Hills is where the Gribbles missions are. So, this is this is the first expansion I recommend that you 100% everything in besides House of Thule. This one will give you heroic uh vitality, heroic uh AAs, right? So, these AAs they will boost your character. You notice if I create a new persona in some of my videos, I start with like 1,000 something hit points, right? It’s cuz I have a bunch of heroic AAs from doing that. And these don’t start until the Call of the Forsaken expansion. Now, this expansion uh it’s only got a few zones, but they’re all like mostly instance quest, right? So, it’s not too bad. Uh, you can definitely go through it in uh you know, a little bit of time. I spent I spent a few hours in this uh Korafax zone and it’s a really fun zone. Definitely worth uh going there. You can if if level 100 plus content is hard for you, spending time here is very nice. Now, we talked about doing the Gribbles. And as you’re doing the Gribbles quest, you get currency called Marks of Valor. That Marks of Valor can be spent uh here in the West Korafax uh for gear from level 75 all the way to level 100. Uh, just you know, it’s different values per stuff. But, you can buy buy gear here from doing the Gribbles to fill in the spots you’re missing. So, it’s really nice. But, uh due to the heroic AAs, I recommend fully 100%ing this expansion. And every expansion from this point on I recommend you 100%. Uh, so after the Call of the Forsaken, you have the Darkened Sea. This is another one. This is a very linear expansion, right? Uh, we did this on one character and it’s a very linear. You’re going to start in one of these zones and you’re just going to go through quests. And it’s going to take you to the next one, go through quests. Same and same and same on. Caverns of the End- Endless Song is one of the funnest zones I’ve I’ve done. It is it is challenging cuz it’s got some underwater parts and stuff like that. It is definitely challenging, but I had some of the best experience I had. Uh, and all these zones have to be unlocked through quests. So, you can’t really skip ahead or anything like that. Uh, I think it was a I think I was on a monk solo and I got to Degmar Castle and that’s when that’s when I gave up soloing a monk because it was just it got you know, tier three was pretty hard. But, you can get all the way to 105 here and uh you know, depending on your gears, highly recommend you do that. I recommend you complete it 100% uh for all the AAs and all the rewards. You’re going to get mounts, you’re going to get I think uh augs and stuff like that. It’s it’s definitely worth doing. All right, 105 Empires of Kunark. Now, this is a 105 expansion. Uh, there’s no level cap level increase to this expansion. So, there’s a lot of content to do and uh stuff like that. Every single quest for the mercenaries and partisan gives AAs. It does not give experience. Uh, which is interesting to say the least because you can go uh from I think I think I I started here at like 100 and I got all the way to like 110 uh doing everything in this expansion. And maybe maybe a little less. But, to the most part, right? You start out in the Sunderock and you go through this like this is Kunark reimagined and it is just fun. Uh, I love this expansion. I think the end the end thing you get from this expansion is a mount and a uh type uh type five aug that’s better than any other type five aug. It’s got every stat versus just heroic stats. So, definitely worth 100%ing this. You’re going to get the AAs plus all this uh items and stuff like that. It’s a it’s a fun expansion. Uh, it doesn’t take too long to do. The only The only tricky part I would say is the Scorched Woods. It’s got a faction requirement to it. Uh, but you know what you’re doing? You’re getting experience while you’re grinding faction. So, uh it’s definitely uh fun there. And then going into the the Korafax laboratory uh is definitely a challenge. New Charasis is fun. Temple of Droga is kind of annoying cuz the goblins do the spin attack on you. It’s not really fun, but it’s not too bad. All right. Uh, next up we have 106 to 110 Ring of Scale. This is a challenging expansion. I’m not going to lie. I’m not going to lie. Uh, Skyfire Mountains is an absolute Uh, I highly recommend you don’t go there. There’s vampires that will make you instantly drunk and you can’t even fight. Uh, there are dive-bombing drakes that will attack you from the sky and uh kill you. It is uh it is definitely a challenging zone. Uh, we 100% it on the Hobs and Friends series and it almost broke me. It was pretty bad. But, all the other zones are pleasant. Veeshan’s Peak is very fun. There’s a key quest to get into that, but I don’t think you actually need a key quest anymore uh because I was just able to click in. Uh, but we did do the quest I believe on Hobs. The Sathir’s Tomb is uh is a zone off Howling Stones. It is a smaller zone with uh Sarnak and stuff like that. It’s a very very nice place to grind some levels. Gorowyn is actually pretty fun. It’s like a Sarnak city. It’s pretty cool. Howling Stones uh can be challenging. Uh, I’m not going to lie. It can be challenging. Over there uh is not too bad. Once you get to that point, it’s not too bad. So, it’s definitely that. I recommend doing all the quests here also for the AAs and all that. You get a mount at the end. Uh, and I believe you get a familiar. You get a familiar from this one or the previous one, but you get a familiar from one of these. So, it’s definitely nice. Now, the Burning Lands. Now, I’ve uh I’ve almost 100%ed this expansion. It is it is definitely in at 110 this is a challenging expansion. At 125 this was a challenging expansion. I’m not going to lie. With six characters at 125, there was some there was some situations where I was like, “Am I going to die?” And uh you know, we still made through. Now, completing everything in this expansion gives you a very unique item. You get a illusion mask that is the best thing in the world. Uh, Jan’s Veil. Now, I highly recommend you 100% everything you need to do to do this. But, uh you only have to do the missions to get the masks. So, you can you can skip a lot of the mercenary and partisans, but not all of them. Um I think EQ Resource has a whole write-up on all everything you have to do in order. Uh but you if effectively start here, uh you do the quest, the the mercenary and partisan, you do the mission, and then it sends you into Plane of Smoke, and then you from Plane of Smoke you walk to Plane of Air, and so on and so on and you go through I think it’s through Ash and it’s a whole it’s a whole ordeal. It’s it’s a lot of interconnected unlocks and stuff like that. There’s like six trials or five trials of Plane of Smoke you have to complete. You only need to have one of them done to like I don’t know. It’s it’s a lot of work. But, it’s worth it. Uh once you have all that done, uh they also released No Memorial Mountain at the same time, and there’s Darkness Howls, which is better loot. This is a mission uh inside there. I think there’s another mission, but I’ve never done it. I didn’t want to recommend it since I haven’t done it. Uh this is good loot, right? So, if you’re 110 and you’re having problems, this’ll get you some nice loot really quick from the chest and stuff like that. Get in there, kill some orcs, and you’re done. Uh I didn’t find it too challenging that I used this to get gear to gear up my first group of characters. So, it’s definitely a thing to do. Now, the reason why I mentioned the getting the gear is because when you get to 111, you’re going to want to go to Torment of Velious, and you’re going to want to 100% Torment of Velious. I mean, all the missions, all the quests, everything. Because Torment of Velious gives like 10 to 20% per completion of each zone. Uh that’s experience-wise, right? And if you you get I think 75% of a level for doing each mission, plus a bonus a little bit more on that. So, you can go from 111 to 115 just by doing all the quests and all the kills involved in all that. So, I recommend starting Great Divide, then doing Eastern Wastes, and then doing Crystal Caverns, and then doing the Mines, right? Knock all the the tier one out first. And then you’re going to want to go over to uh probably Velketor’s Labyrinth. Do that one, then do Kael, and then suffer your way through the Tower of the Frozen Shadow, um and finish that out. At the end you get a mount, you get um all the bonus experience you get from doing everything. It is definitely worth it. It is 100% worth it to 100% this expansion. Uh that’ll get you anywhere from depending when you do it. Like if you do it during like an experience bonus, you’ll get even further, but you can get into the 116s, 117s, depending on how you do it. Do it during extra life, you might you might get 120. Uh definitely very the way to do it. Now, these aren’t too hard. Like Crystal Caverns and Mines is really easy since they’re just mercenaries. Uh Great Divide is the easiest I find, and Eastern Wastes can be a little tricky, but uh it is soloable. Now, Call of the Veeshan is 115. Now, you do not need to do anything in this expansion. Like I recommend you go and do the merc- mercenaries partisans, do all the missions, right? To get all the achievements. Uh but you’re not going to get massive experience from this expansion. This expansion gives 2% per completion per thing, I believe. So, it’s not too bad. Now, if you want to go grind and do, you know, get some gear and stuff like that, Dragon Necropolis has the uh Zelniak our mission. Uh that will get you some nice 115 gear that you can uh easily do. It’s a burn mission, so you just go in and you burn it down. It’s it’s going to be hard to solo. You’re going to want to have some friends for this. For all the missions, you’re going to want to friends, right? Or boxes. But, definitely fun. I found grinding in Western Wastes really fun in era. Like that was a fun thing to do. Crawling through Temple of Veeshan and Sleeper’s Tomb was also very fun. I did not enjoy Sleep- Sky Shrine or Dragon Necropolis. But, uh you might you might be different. 116 to 120. Now, this is another zone expansion I recommend you 100% each of these quests and achievements will give you a bonus experience. So, you can get from 116 to 120 just from doing these quests. Uh Maiden’s Eye is pretty easy uh to do, and Umbral Plains is also pretty easy to do. I highly recommend those. Now, uh the tier two tier two zones are where it gets a little tricky. Uh Bloodfalls is locked behind a mission in Basilica of Umbration, but uh for the most part uh I would I wouldn’t go out of my way to get that done. Uh there is a quest or the mission in Kaesora Vex Thal, and Shadow Valley is actually a pretty calming zone if you just do the missions or the quests there. Um but uh there is a port to Shadow Valley through druids and I believe wizards. So, not too bad there. But, I recommend 100%ing this. Uh it might be challenging solo to do the missions. I don’t think they’re they’re are soloable. Maybe a necro can solo them, but uh I would, you know, pick a group of friends and do them or box them. Uh they’re all boxable in this expansion. Now, um you know, definitely worth doing it for the bonus experience, but here’s where an interesting caveat comes in. Uh at 116 to one, you know, 120, uh I was able to take a group of characters I was boxing, go straight to Laurion’s Song, which is the expansion after this one. Uh Laurion’s Song is significantly easier than uh Terror of Luclin and uh Night of Shadows, which is the next one, the 120 expansion that came out. Um you know, obviously I recommend you 100% this. There are some nice items you can get in the uh Darklight Caverns and these other places. There’s an evolving cloak you can get from uh doing the missions in this one. But, um these are all going to give 2% experience for each completion of all the things. So, it’s not, you know, huge bonus of experience, but you’re going to get a lot of hero and uh other AA stuff. So, it’s pretty nice there. Laurion’s Song, the loveliest of all the lovely expansions. 121 to 125. This expansion I don’t know what happened. Maybe someone got fired, someone quit that would like was like the hold-up of the the game before this zone. They were like, “Oh, it can never be that easy. Can never be that easy.” Uh and then they made it, you know, easy for groups, right? The content in this is significantly easier than everything before this. This is no joke. Like this compared relatively compared to, you know, all this stuff. You can come in here at 116. You I I was talking to a guy who brought his heroic 115s here and had no problem. So, definitely something to consider. Laurion’s Inn is nice. There’s tons of names that spawn. It’s almost like the Fearrot. There’s always like a cycle of names spawning, right? The Temerous Falls and Anafexine keep. Those are very uh very nice zones. Um definitely worth 100%ing this expansion. I highly recommend it. Uh you’ll get a mount, you’ll get a familiar, and if you do the collectors, you’re going to get a trophy. And uh if you watch my tribute video, you want to get all the trophies you can, especially from the this expansion and the the next few, and I believe the previous one or two. I don’t remember how many trophies you can have active. Uh but, you know, going through here and doing this is not really like it’s relatively easy compared to everything, right? Um I soloed most of this stuff with a necromancer, no problem, right? I you know, like I my paladin like go through here and solo most of this stuff. So, it’s not too difficult. Uh now, the Outer Brood. Now, this is this is another expansion that is a 2% per, you know, completion expansion, right? You get a mount, you get a familiar. Uh there is a evolving ring you can get Oh, wait wait wait. Let’s go back here. Laurion’s Song. In the missions, you get an evolving necklace, right? So, this is, you know, worth doing. Get that evolving necklace. In the Outer Brood, you get an evolving ring in the missions, right? Uh Hodstock Hills is a very easy zone, just like Laurion’s Song. Uh I 100%ed this expansion six times. I loved it. Even though it’s only 2% per, it is a lovely expansion. I highly recommend doing everything you can here, uh because it is definitely worth it. It is fun fighting dragons. I don’t know what it is, but it is very fun to fight the dragons. So, I highly recommend it. Um plus, like at this point, you you know, you’re going to be getting AAs from all these things, so you’re going to get a lot of extra AAs just from doing them, uh and stuff like that. Now, 126 to 130, Shattering Row, the current expansion as of the time of me recording this video. Uh this can be done you can come here at 120. 120 you can come here and you can start killing in Scarred Grove and Cannamaker’s Workshop, no problem uh with, you know, three characters, uh no problem. Uh I’ve done it with a solo character with a mercenary. It’s not too hard. This is uh is a This is a leveling expansion, so every time you do uh a zone achievement, right? You get a little bit of bonus experience. You get bonus experience from doing all the missions. And you get a trophy for the collectors. You get a mount for doing all the all the partisans and mercenaries and all the quests. I mean, all the uh missions you get a familiar. Uh so that was a very nice. So I highly recommend it. It’s not too It’s not too difficult. The names are uh is equivalent to the Laurion’s Song names, right? So it’s it’s pretty nice. Hardest zone in here is Labyrinth of Spite. And that is just because the pathing in that zone is terrible. Um but uh other than that, this is a fantastic expansion. Uh level up, max out your AAs here. I prefer to grind in the Vortex. That is the zone I spend my time in. And that is where I got all my most of my AAs. But I highly like recommend 100%ing this expansion. So. All right. And So This this quote was generated. I I didn’t I didn’t actually say this, but I thought it was funny and so I left it in. Uh the fastest way 130 is the plan you actually finish, not the plan that’s theoretically optimal. I don’t know. The the the thing that generated all these slides for me uh generated that quote. I thought it was funny, so I left it in. Uh but uh definitely uh that. So that is that. That’s how I would recommend getting from 1 to 130. It’s you know, it’s pretty self-explanatory basic, you know, going from you know, expansion to expansion. And that’s that’s the way I recommend doing it. Like there’s no there’s no secret tip or anything like that. Now, I’m going to do a a separate video for making money and a separate video for uh power leveling. And then I’m going to do another video for uh leveling on a TLP, specifically leveling on Frost Fell. Uh but that’s that’s a different path than uh what we’ve shown here today because that’s going to have some different rules. Um uh if you if you’re like totally lost on what zone to pick, use my uh eqrng.com. Pick a random zone and you’ll see uh a different thing. Here’s all my socials. I This this So these slides will actually be available. Um like this is internally on my network right now, but uh when I publish it, you’ll just be able to see these slides. You’ll be able to go through them all. Uh you’ll be able to click the links to go over uh wherever you want and stuff like that. Uh all the links are down here for everything I talk about in the video. I link out to uh EQ Progression, Al Ak’Zham, EQ Resource, Brewall Maps. Uh everything’s here. So all the links are there and you can find that. It’ll be there. When the uh video comes out, it’ll all be available uh for everyone to uh look at the slides. You can You can even print the slides. I got this I got this working. Uh click here, you click print, and boom, you can print these out if you want to, and it’s going to look just like that. I I I should took a took a lot of a lot of effort and a lot of tokens with with Claude to make that perfect. Um but definitely uh I spent a lot of time working on this and getting this leveled out. Um it’s you know, a continuation from my, you know, previous I think 1 to 120 leveling guide and stuff like that. So uh hopefully uh hopefully it’s helpful to you uh and hopefully it’s helpful to everyone else. If you have any questions or comments, please let me know and I will uh I’ll keep note of those for the next video, which will probably update this uh when the next expansion comes out uh and uh the 130 expansion comes out after that. So that is my plan. But uh thank you very much for watching and please have a fantastic day.