How I Play My Level 125 Druid

How I play my level 125 EverQuest Druid, rebuilt as a pure damage caster after dropping the healer role. Covers the dot-heavy spell lineup, the group-heal synergy, the Cold Burst aura and Reciprocal Winds ADPS, the damage-focused burn, and gear at 125.

At 125 I stopped healing and rebuilt this Druid as a pure damage caster. A 130 Shaman plus a healer merc cover the group, which frees the Druid to spam dots and nukes off a single multibind button. Even in leftover gear she parses over a million DPS while still feeding the group free heals and ADPS through her group-heal synergy, the Cold Burst aura, and Reciprocal Winds. This is a deliberate deviation from the 120 build, and it may swing back toward healing again at 130.

Damage-focused Dot-heavy Cold Burst ADPS One-button multibind
Nature's Boiling Wrath~640,000 a tick (18s dot)
Cold Burst aura+9,800 per spell, group-wide
Parse (combat dummy)~1.4M DPS in COV gear

Session Overview

A healer that stopped healing.

  • Role: at 125 I flipped this Druid to 100% damage. The 130 Shaman in the group and a healer merc on the Shadow Knight handle the healing, so the Druid does not have to.
  • Playstyle: one button. I only press 5. Everything, dots, nukes, AA nukes, pets, and passive heals, fires off the multibind on cooldown.
  • Focus: dots over direct damage. This group needs sustained dot pressure more than burst, so the bar is built around spammable damage-over-time spells.
  • Why it works: even while doing nothing but damage, the Druid still leaks free healing and ADPS to the whole group, so dropping the healer role costs the group almost nothing.
  • Ceiling: she is not max AA and is in terrible gear, so there is a lot of DPS still on the table as she levels to 130.

Spell Lineup

The 125 damage bar, almost the same as 120 with new ranks.

  • Viridia (current-level heal): the 27,000 single-target heal off the old minor-healing line. Kept memorized but not the focus.
  • Group-heal synergy (Preserver's Synergy): the 125 group heal. It is the synergy spell, so it gives every group member an extra 14,000 healing on their next three single-target heals. That benefits the Shaman and the merc, so casting it makes the whole group's healing hit harder.
  • Remote Moonshiver: nukes the target and heals its target. Free healing while I am doing damage (it cannot be tested on a training dummy).
  • Nature's Boiling Wrath: a dot that also hits on cast. About 640,000 a tick, with lucky twincast crits into the millions. 18-second reuse, 18-second duration, so I spam it and never overwrite it.
  • Summer Sun Scald: a fire-based direct damage spell. I run it to trigger the Mage's Conjurer's Synergy (his Raging Servant arms it, my fire nuke consumes it). Nature's Boiling Wrath will sometimes eat that synergy, so this is the backup that guarantees I burn it before he re-arms it.
  • Current-level magic dot (Horde line): another big dot, instant cast with a 5-second reuse so it drops straight into the multibind. Around 1.2M on a critical twincast.
  • Survival Heroic: instant, zero cast-time heal that hits whoever is lowest hardest (up to 45,000 under 25%). It needs no target, so it helps the group without me doing anything.
  • Current-level swarm-pet assault: pops a little swarm pet for extra damage.
  • Cold Burst aura: six charges of an aura that adds 9,800 damage to every spell (to level 130). Because it is an aura it hits everyone in the group who casts, so it is real ADPS. I want this up at all times.
  • Reciprocal Winds (North and South Wind): the progressive nuke, 81,000 base but it fills the parse and crits huge. It also heals whoever is tanking for 37,000. Cast on cooldown.
  • Boreal Atonement (short-duration buff): 48 charges. Every time a group member melee-strikes, it heals the target's target for 13,000. With five characters swinging, the tank gets a lot of free healing. The alternate version heals off spell damage instead (no new rank until 130).
  • Twin Cast: lets the damage spells twincast, mostly Summer Sun Scald.
  • Sun Scald: a filler dot, 18,000 every 6 seconds for 30 seconds. Last slot on the bar.

The Rotation

One key, dots first.

  • Order: Remote Moonshiver, Twin Cast, Assault, Nature's Boiling Wrath, group synergy heal, Reciprocal Winds, Survival Heroic, Horde dot, Sun Scald, then Summer Sun Scald for the direct damage.
  • Idea: get every dot ticking and the synergies armed, then let the bar cycle. Once everything is rolling I just hold the button.

Race condition: the Mage and I are both trying to burn the shared synergy on cooldown. As long as I keep a fire nuke ready, I consume mine before he re-arms his, and both characters stay happy.

On the Button: AAs and Pets

Everything bound to the same key.

  • Tracking: keeps the tracking window up so I can spot a named to move the group to.
  • Spirit of the Wood: heals everyone for about 19,000 every 6 seconds.
  • Destructive Vortex: raises the crit chance of dots. 13-minute reuse, fired on cooldown for lack of a better slot.
  • Nature's Guardian and Spirit of Nature: swarm bears and spirits that add pet damage on the target.
  • Wildtender's Survival: the AA copy of the survival heal (currently the unrelenting version until I finish ranking it).
  • Nature's Fire, Frost, and Bolt: 64,000 near-instant AA nukes, extra damage that also burns mana.

The Damage Burn

A damage-first burn, since the heals live in the multibind.

  • Vortex Arrow: casts the highest resist debuff on the target.
  • Silent Casting: drops aggro on everything cast under it.
  • Focused Arcanium: improves the resist modifier so fewer spells get resisted.
  • Distant Conflagration: twincasts Remote Moonshiver, so I twincast damage and a heal at once.
  • Nature's Fury: +52% base spell damage.
  • Improved Twin Cast: another twincast layer (roughly 21 spells).
  • Spire: blesses the group with Apex of Nature (140 damage shield plus health), adds about 4,000 to heals and roughly +24% crit chance, pushing me close to full crit.
  • Breastplate click: currently the CoV 115 tunic. It offers a choice of more healing or more damage; I take damage.
  • Nature's Boon: a group heal ward, 10,000 every 6 seconds, so I overheal the group while I burn.
  • Forceful Rejuvenation: resets anything on a timer.
  • Group Spirit of the Wolf: lands on the Shaman and everyone else, cutting mana cost, adding +14% crit chance to damage and healing, and +120% crit damage.

Synergy: Group Spirit of the Wolf on the Shaman makes his heals crit more, which is why I rate the Druid one of the best caster ADPS classes next to the Enchanter.

Buffs & Maintenance

The always-on upkeep.

  • Bolstering Growth: summons a bear that gives mana regen. 5-minute reuse, so I do not keep it memmed; I pop it during a lull.
  • Ember Quartz Blessing: the current-level skin, about 123 mana regen and 12 endurance. Give it to the Shaman, Shadow Knight, Berserker, Monk, and Bard, not the Mage.
  • Wildtender's Unity: casts Bramble Coat plus the mask line for self mana regen and a self damage shield.
  • Pre-incarnation: the current-level second-life buff, a chance to survive a death.
  • Group heal (5-minute): heals everyone for 32,000. I am tempted to bind it into the multibind so it actually gets used.

Group Support & ADPS

Why a damage Druid is still worth grouping.

  • Cold Burst aura: +9,800 per spell to every caster in the group. That alone added around 235,000 extra damage on my parse.
  • Reciprocal Winds: a 37,000 heal to the tank on top of a big nuke, every cooldown.
  • Boreal Atonement: every character's swing can heal the tank for 13,000. With a full group swinging, that is constant free healing.
  • Group synergy heal: +14,000 to everyone's next three single-target heals, which upgrades the Shaman and merc, not just me.

Side note: with a Shadow Knight, more incoming heals feed his lifetaps, so the healing leaking off the Druid is never wasted.

Gear at 125

Stacked for mana.

  • Best available: if Shattered Ring Road is the current expansion, the Broken Accord tier one set; otherwise the Outer Brood crafted set (the Uprising gear).
  • What she is wearing: leftover CoV tier two plus tower pieces and SLS healing gear, with Laurion's Song type-five augs. Deliberately not upgraded for this video.
  • Heroic stat: I stacked Heroic Wisdom (about 3,100) because Druids get more mana from wisdom and mana is the limiter.
  • Weapon: the two-hander (the caster priest two-hander) for damage, or the shield plus aug if you need the extra mana regen. She does not have the damage weapon yet.
  • Focus slots: neck for healing, arms for fire, helm for magic, gloves for cold. A cold nuke option exists if you group with a Wizard and want to trigger their synergy instead.
  • Tribute: Second Chance, Heroic Wisdom, AC, and mana regen.

The Damage-Druid Loop

  1. Pre-pull: Cold Burst aura up, Wildtender's Unity and Pre-incarnation on, Ember Quartz Blessing on the mana users.
  2. Engage: spam 5. Get every dot ticking, the group synergy heal out, and Reciprocal Winds and Boreal Atonement rolling.
  3. Feed the Mage synergy: keep Summer Sun Scald ready so you consume the shared synergy before he re-arms it.
  4. Burn: Vortex Arrow, Silent Casting, Focused Arcanium, Distant Conflagration, Nature's Fury, Improved Twin Cast, Spire, breastplate, Nature's Boon, Forceful Rejuvenation, Group Spirit of the Wolf.
  5. Sustain: Bolstering Growth in a lull for mana; let Survival Heroic and Spirit of the Wood cover incidental group healing.
YouTube Generated Transcript

Hello and a welcome to how I play my level 125 Druid. Today we’re going to talk about spells and whatnot. Now this is going to be a little bit of a deviation from the level 120 Druid. I decided to stop healing. Uh healing like I didn’t do it as much and I’m trying to focus 100% damage in this version at 125. Uh that might change again at 120 or 130. So it just depends on how you want to play. This is how I’m playing. Right now I have a 130 Shaman in my group and I do also have a healer merc for the uh uh for the the Shadow Knight. So it’s it’s you know how it’s how you want to do it. So let’s talk about this. Now the spell set’s almost the same. Uh it’s it’s a little bit different but it’s almost the same as what it was at 120. Just the new versions, right? Uh so first up we have a Vividia which is our current level heal 27 thousand heal, right? Then we have Lunescent Lunesai which is our 125 uh group heal synergy spell, right? Now uh we’re not healing but our synergy spell is beautiful because it allows other people to get better heals. So so So all group members get uh uh what is this? An extra 14,000 healing on the next three spells, right? So uh let me see if I can find those uh Preserver’s a synergy right here. So the next three single target heal will be better, right? Now that that like if I’m if I was just running a merc, that benefits the merc healing, right? Everybody in the group gets bigger heals. I’m running a Shaman uh in the group for healing and he is he’s getting bigger heals from that also. So it’s a very nice little benefit to throw in there and you’ll when I do I’ll do go through a cycle of the rotation. I’ll show you my my DPS I got with everybody and then I’ll show like a simple cycle of it of the rotation and how it goes as we get into this. But next step I have remote moon shiver. Now in the in the training center here we cannot we cannot actually test this one. But what it does is it will nuke this target and heal his target, right? So this gives us healing but we’re not actually having to do anything, right? Then we have nature’s boiling wrath which we talked about in the 120 video where this is a dot but it does damage on cool on hit, right? Right there four 4.3 million damage. Lucky critical twin cast and then it does what 640,000 every tick. It has a 18 second reuse and it has an 18 second duration. So obviously you spam this ability. That is the point of it, right? And then we have summer sun sculpt. Now I needed a sun or a fire based direct damage because my mage who’s in the group he is generating let’s see if I can trigger his real quick. What is it? What is his synergy? I forgot. Hold on. Synergy is raging servant, right? So every time I do raging servant with him I go back out of here. We’re going to get conjurer’s synergy, right? So every time we do a fire nuke we’re going to get extra damage, right? So boom little synergy there. Now nature’s boiling wrath might consume it. It did. So you kind of get that in there, right? But, uh if it’s not up, I do have the nuke here to pick that up so that the next time he is casting his uh his synergy, I should have already burned the synergy before he gets that, right? So, there’s some like there’s some uh race conditions that can happen because it’s like, you know, I need to be casting my spells constantly, he needs to be casting his spells constantly, and you know, as long as I burn those synergies on cool down, we’re happy. Um and then uh so, like I guess let’s go to that one in a minute here. So, then I have uh horde of Horatio. This is our current level magic dot and just another big dot, right? Like we’re kind of focused on doing dot damage. Now, this has a 5-second reuse, instant cast, so it just gets thrown into the multi-bind there. And it is pretty good, right? You can see there are 193 twin cast, 100 1.2 million critical twin cast, right? So, we’re getting some nice damage. Now, I’ll show my full damage here in a second. Uh in this. Then we have Survival Heroic. Now, this is a heal spell that heals the lowest member of the group the high the most, right? Up to what is that? 45,000 heal under 25%. So, this is uh this is a nice little heal. It’s a zero zero cast time spell. Uh so, it just it is instant. Uh now, the the the thing here is is this is a heal I can throw out without having to target the tank. So, you know, it will helps the shaman, helps the merc, you know, everything is good to go there. So, if you can help your group without doing anything, you know, it’s not bad. Then we have our uh Massiliad Assault, which is our current level uh little swarm pet guy that pops out. Let me see if I can pop him out real quick. Just pops out real quick. He’s a little guy. He’s just doing his little thing right down there. Yeah. Hey buddy. He’s a He’s a good guy, right? So, he’s doing his thing. Doing giving us extra damage. Now, I do have a cold burst aura memorized. Now, this is a interesting little spell. Uh as it is an aura, right? Like I don’t I don’t I don’t know how this fully works because it it sometimes it disappears, sometimes it doesn’t. Uh but it gives me six charges of this 9800 extra damage to all spells over up to 130, right? Now, think about that, right? Every spell I cast, every nuke, right? Is adding an extra 9800. Now, this is an aura, so it hits everybody in the group. So, I’m Now, I’m providing ADPS to everybody in the group that casts, right? And, you know, you’re like you’re like I don’t think life taps were a thing, right? But, let’s see here. Uh spell all damage. Let’s see. Uh dire implications, right? Boom. 235,000 extra damage just from that cold burst synergy. What? So, uh you want that at all times, right? Now, from what I understand with life taps on a shadow knight, the more damage it does, the more it heals, right? So, uh keep that in mind. So, uh you could see here like the druid is is starting to to shape up really good. Then we have reciprocal winds, north and south wind here. So, north wind 81,000 damage, right? 81,000 damage. What is that going to do when we hit that on there? Oh, let’s see. Is it? There’s so many so many things. Uh Uh 13,000? What? I think it resisted. Cuz we got a 411,000, 382,000. 74,000 from the uh AA. Uh Oh, there it is. 632,000. Look at the This is like like right here it starts. No, 812,000. It’s a single spell, right? But look at the Look at it just fills up my my thing of of damage, right? Insane, right? Uh it also heals the tank, whoever’s tanking it, right? For 37,000. So, I do that on cool down also. Now, this is a short duration buff I uh just cast. Uh it only lasts for 48 charges, but every time someone melee strikes, it will heal. Um so Uh the heals the target of target, too. So, it’s not It’s not like it’s healing the person that procked it. Right now, I’m running a mage, I’m running a shaman, I’m running a bard, and I’m running a a shadow knight and a zerker, right? It’s not the not the most optimal group. This character is a beast lord half the time. But, uh every single one of these characters now has a chance to heal the tank for 13,000. Tell me that’s not a valuable ability, and I will tell you you are wrong. Uh now, there is a a converse uh an alternate way you can use a boreal atonement. I don’t think there’s a new version till 130. Um but, this one will When you do damage, it heals the target of target. Uh so, like my instead of my mage pets giving heals, my mage would give a heal. Or if I’m running a wizard, you know? So, just depends. It’s the same 13,000 point heal. Uh then we have twin cast. Now, twin cast is going to allow us to Twin Cast our damage spells, uh, which is mostly going to be the Summer Scald. Uh, I don’t think any of these other ones will. Maybe Reciprocal Winds might in there. I haven’t really looked at it. It’s just extra damage and stuff like that. And then finally, we have, uh, Sun Scald, which is a, uh, damage over time that does what? Uh, 18,000 damage every 6 seconds for 30 seconds. Just nice It’s my last one. It’s a nice little filler. I’d like to get dots. I kind of focus on the dots more than I do the, uh, uh, the direct damage because, uh, with this group that’s just kind of more more more needed. So, uh, that’s just where I’m at right now with this group. But, uh, now, that’s the spells I use. I don’t really I don’t deviate from that. Uh, the rotation is, um, Moonshiver, Twin Cast, Assault, uh, Nature’s Boiling Wrath, uh, Luna, uh, Winds, Survival, Hoard, Sun Scald, and finally, Summer Sun Scald, which is the direct damage. So, once all those are on, it’s going. Now, we have a ton of AAs and stuff in our rotation here. We got Tracking, so we get the little tracking window, so I can see if there’s a bread I need to move the group to go kill. Uh, we have Spirit of the Wood, which is a very, uh, nice little heal. Heals everybody for, uh, 19,000 every 6 seconds. Uh, we have Destructive Vortex, which increases, uh, the chance your damage over times will crit. Uh, it’s a 13-minute reuse. I’ve considered putting it somewhere else, but I just do it on cooldown since I don’t have any other place to put it. Auto inventory just in case something gets in my hand. Uh Nature’s Guardian summons a little swarm bear to attack the the target. Obviously, I’m not max AA, so I’m I’m a little low on the ranks on some of these things, but uh you’ll see here. Like this one’s almost ranked. Uh see here, Spirit of the Great Wolf. Now, this is kind of where a lot of our damage really shines. Now, this turns us into a wolf. I think I’ve locked it, so I won’t do it, but it increases our mana regen, increases our critical damage, critical everything, our resistance, and stuff like that. So, this is our damage buff. We can do it every 7 minutes and 30 seconds. I do it on cool down on myself. I have it in my burn uh for the group version, which does everybody, so. And then we have Wildtender’s Survival, which is just another copy of the survival spell uh just being cast as the AA. Now, uh I don’t have max rank, so it’s not casting this survival heroic, it’s unrelenting, which is the one in 18 version, so. Once I get that that ranked up, it will cast the current level one. Uh Spirit of Nature. So, this is another little uh pet that attacks for a little bit. Then we have Nature’s Fire, Frost, and Bolt. All are 64,000 point damage nukes with their near instant cast. So, it’s just a little extra damage to throw out there and burn our mana. And effectively burn our mana, so. That’s my rotation. That’s what I do. Uh now, I do do Embolden Embolden Growth, which is our uh our uh pet or not pet, our bear that gives us mana, right? Like uh let me see here. Let’s click it. Um it’s going to memorize that spell, cast it, and uh you’re good to go, right? You can only do it every 5 minutes, so I don’t I don’t even keep it memmed. It takes a second to to do this, right? And usually I, you know, there’s a there’s a there’s a lull in the battle, right? To to give you enough time to to do this, right? Pop that. It’s going to pop down right there. So, it’s like a 5-minute reuse. Can’t do it can’t cast it until that’s gone. So, that’s going to give a little bit of mana regen uh and stuff like that. So, it’s not bad. Uh then we have Ember Colt Core Ember Quartz Blessing, which is our current level skin uh for the extra mana regen and uh whatnot. So, this is what? 123 mana regen, 12 endurance. So, you’re going to want to look at your classes and pick, you know, pick the right ones to give that to. Uh like Shaman’s going to want it. Uh Shadow Knight’s going to want it. Uh to to Circa going to want it. Monk. Uh Bard. Not the Mage. And yeah. So, it just depends on your classes you’re playing with and uh what you can get. But, uh that’s that. Uh we also use Wildtenders Unity, which gives us Bramble Coat and Mask of the Fender. Uh I don’t have the max rank, so it’s it’s obviously the previous versions of those, but that gives us more mana regen and more self damage shield. Uh you’re going to want to cast Preincarnation, which will give us the current level pre preincarnation, which if we die, we have a chance to not die. And then I haven’t decided where I’m putting this spell, but this is like group layer hands like here. This is this is I I just barely noticed this spell. Like I was going through everything here and I noticed it. And I was like, “Wow.” I’m really really really tempted to put this in my multibind. It’s a 5-minute reuse. Heals everybody in the group for 32,000. I feel like I feel like we should just do it. Uh cuz otherwise I’m never going to click over here and click it, right? So, you know, that now we have that in the multi-bind and it’s a little bit of a good one. Now, let’s talk about the burn. The burn is I I went through this twice and there still might be still might be issues, but this is a a damage focus burn, right? I have a lot of the healing stuff already in my multi-bind. So, a lot of this is going to be damage stuff, so first things up is well, it’s not it’s these are flipped. Uh switch those around real quick, so this makes more sense. Oh, so we have uh vortex arrow, which will cast the highest version of scullery row, which is just a debuff, right? Nothing nothing too bad. Uh then we have uh silent casting, which lowers our aggro. Then we have focused arcanium, which improves our resist modifier, so we don’t get resisted as much. Then we have distant conflagration, which our rotation here has the distant uh remote moon shiver, right? So, this allows us to get uh when we to twin cast those. While while we’re burning, we’re twin casting that, so it’s twin casting damage and a heal. Keep that in mind. All right, so that’s the first one. That’s that’s setting everything up. And then we go into nature’s uh fury, which will then uh increase our base damage for our spells uh by 52% and then we have improved twin cast, which typically twin cast is already down because I’ve already been, you know, doing stuff before I did this. So, we’re going to get 21 twin casts of spells, uh which will, you know, the miles will vary on what that actually is because I’m not running that many nukes. And then we go into spire, which will bless everybody with apex of nature, which will give them a 140 point damage shield and some extra health. Uh then it’ll increase our healing as abilities by 4,000 points and our chance to land a critical damage by 24%. So, we’re going to be almost, I think, 100% crit. Like, it gets pretty high. Like, I just I saw in the parse it was it was pretty nice. All right. So, Spirit of Nature. Uh then we use our breastplate, which as you can see I’m using the the call the COV 115 uh 115 tunic here. I’m not I have I’m not even wearing current level gear. And you’re going to see my numbers here in a second. And what this does offers you a choice the same as we got in the last uh 120 video. Choice, more healing, more damage, right? We’re going damage. We’re all all damage. So, that’s where it is. I have a you know, pet attack in there just in case, but that’s a filler just in case I need that line later on. And then we go into Nature’s Boon, which throws out a group heal. Heals everybody what every 6 seconds for 10,000, right? So, now this is taking pressure off everybody else that’s doing healing. Right? Lots of overhealing is going on when I burn, right? Like, I I I do everything that I can to make it as painless as possible. Uh then we have Forceful Rejuvenation to reset anything that uh needs to be reset. And then we have group Spirit of the Wolf, which uh see here, reduces mana cost by 12 to 15%, increases the direct uh damage chance for heal damage and healing by 14%. Uh increases damage dealt by crits by 120%, mana regen of 80 points, and some resistance there that don’t matter. So, definitely it’s it’s it’s a nice thing, right? Now, that’s a group spell. That lands on the shaman, so shaman’s heals are critting for 14% more chance. So, you can see the synergy that the the the the druid brings, right? The druid is fundamentally, I think, one of the greatest caster EDPS classes next to the enchanter. So, and I I’m going to do testing here soon, but I think the shadow knight and the druid and the enchanter make a better trio than the shadow knight, bard, and shaman. And uh we’re going to level up another uh shadow knight to do some testing on uh Jurnal, so I can I can do it on there. Uh probably. But, definitely like that’s that’s, you know, how I think it is, right? So, that’s my burns. Uh let’s see what else we got here. Uh not much else. Now, these are just like single target buttons from legacy when I This is my oldest character. So, some old legacy stuff, right? Not really useful to what the way I play now. Uh but, definitely uh how it goes. Now, let’s pull in this uh parse real quick. I can I can If I can bring the window over, there we go. All right. So, this is just me fighting a combat dummy, right? Tawani is a bard. Um Hobbs is a That damage looks terrible. Is this correct? That does not look right. That is not the damage I saw a minute ago. I think it it went Oh, yeah. The combat didn’t stop for Oh, okay. So, yeah, the combat didn’t stop, right? I had I had her at 1.3, 1.4 million DPS, right? Combat didn’t stop for, you know, 1,500 seconds, like the duration of this video. Uh so, uh parse is useless. Let’s go ahead and do this. Uh let me uh position everybody. Let’s get the bard here. Now, I have them I have the whole group positioned just so we can get better uh better everything, right? You’re not even in the group, but I don’t know what you’re doing. All right, so Let’s see if we can do that again. All right, so I the way I play this character is I only hit the five button. That’s all I do, nothing else. Uh you can see here everything that’s going on. Now, you can see the You can see when the spell like looks like it’s failing to cast, right? It’s cuz it’s one of these AAs is activating, right? Like all these bolts get activated at the same time. You see they’re like already. Those three bolts, 430,000 each, right? You can see that the cloudburst aura is adding 70,000 consistently to every damage. Let’s see if I can get that real time in there, right? Now, this this didn’t reset. Clear parts. Let’s see if that fixes it. There we go. Some real numbers, 2.5 million. All right. There we go. So, it’s just it was the the duration was still messed up. So, you can see my mage is, you know, back at the top there. Everybody else is over a million, right? Like it’s 1.5 million. It varies. Now, um I’m going to be leveling this character up to 130. We’ll see where we can get her up, but like I’m I’m I’m happy with over a million DPS on this character, right? She is in absolutely terrible gear. She’s in COV tier two gear. I don’t even know why I have that. And then some tower stuff. Uh and yeah, tower stuff and then SLS uh healing gear, so. She doesn’t even have the uh the damage the damage weapon, right? So, I mean at 1.5, 1.4 million right there is not too bad. You can see here the sheer amount of damage that is coming out from all this is just absolutely insane. And she doesn’t need to heal the group. So, you know, I got I got the shaman. I’m going to probably drop the shaman when I level up to uh uh 1 uh 130, right? And try just having her healer merc do the healing while she does the damage, right? That’s that’s kind of like where I want to see it. That’s where I want to see this class excel uh is not having to heal, but letting the merc do the work, right? Uh you know, 1.6 now. So, definitely like it’s it’s it’s a decent amount of damage. Now, gear-wise at 125, uh the best gear you’re going to get at 125 is it depending on the expansion. Right? So, if Shattered Ring Road is out at 125, the best gear you can get is the Broken uh Accord uh tier one from Shattered Ring Road. If it’s not out, the best gear is going to be the Outer Brood crafted gear. Uh I can’t remember the name of that, but I think it’s Uprising. And then uh what not. So, uh you’re going to want to like, you know, just downgrade. So, Outer Brood would be the best 125 gear uh if Outer Brood is the max expansion. If Otherwise, it’s going to be the Shattered Ring Road tier one, which is Accord. So, you have those options there for gear. You just want to fill in all those spots and stuff like that. Now, I I purposely didn’t upgrade this character. Uh she’s obviously wearing all, you know, type five augs from Orien Song cuz I have a billion of these things, but uh you know, I did heroic wisdom. I don’t know if that’s the best choice. Uh I wanted more mana, and druids get more mana from wisdom, right? So, my my thought process is is I want as much mana as I can possibly get. Let me turn this off. Driving me insane. Uh back. So, heroic wisdom is what I went with. Your choice is, you know, pretty much what you want. Um now, you’re you’re going to probably want the two-hander, uh which I don’t know if I have one. You have No, he doesn’t even have the two-hander. I do not have the cast of two-hander for uh for priest, but I believe it does damage, and so you’re going to probably want that one as your uh your weapon instead of the short uh the one-hander and stuff. Now, there might be a crafted druid one. I I remember there being a scimitar I could craft, but I don’t know if that’s still a thing. So, that might be something you want to consider. Uh now, the shield plus the the the aug for the shield, obviously, has a lot of mana regen on that, and that is uh you know, if you’re having mana issues, maybe the shield is probably the better option. So, it just depends on how you play and all that stuff, right? But, uh definitely uh um you got to do it how you how you how you do it, right? You know, I can’t really tell you what to do there. But, uh you know, that’s pretty much for the gear, right? Uh the most important things is going to be the neck. You’re going to want the neck for the healing. You’re going to want the arms for fire. There’s no There’s no fire on this one. Oh, there it is. Uh you don’t want arms for fire. Uh magic is on the helmets. And that’s it. Fire and magic. I don’t think there’s anything else. Uh cold is on I think the gloves. Yeah, cold is on the gloves and you there is a cold base nuke you can do uh if you’re grouped with uh say a wizard and you want to trigger their synergy instead of the uh the major synergy. I don’t remember if the mage or the wizard one triggers on fire. I’d have to check, but you know, you got you have options. So, you’re you’re good there. But, you know, that’s pretty much it. Uh I don’t know I do have the right focus. So, you just, you know, do like that. I don’t think I have tributes set up I do have tributes set up. So, I have second chance, uh heroic wisdom, AC, and mana regen. That’s what I went with. Uh I don’t have any trophies or anything on this guy, but uh definitely my my goal was to max my heroic wisdom up as much as possible, right? You can see I have mad 3,100 heroic wisdom with my gear. And I have Lorien song type uh type fives, right? So, your choice is uh you probably go stamina if you’re rating though just because it’s probably smarter, but uh just depends. If you’re rating, you’re you’re probably don’t even need to watch this video cuz you know what you’re doing. Uh but uh definitely uh that’s how I do it. That’s how I play my 125 druid. We’re going to level this character up to 130 here in the next few days. And uh hopefully I will have her in some 130 gear. Uh I think I have a full set of the uh the uh tier two from doing missions, but uh I’ll have to check. So, uh that’s that. If you have any questions or comments, leave them down below. If you think I did something completely wrong on the druid and you want to give me some advice, drop it down below. Hit me up on Discord. Uh Discord’s the best place to talk about anything, really, cuz uh any of the second-level comments on YouTube I usually don’t see because they don’t give me notifications and they don’t show them on the dashboard and I don’t go and dig through every every video to see all the comments, so after the uh initial ones, so uh that is the best place to do it. 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