June 16, 2026 Natch Potes

Plane of Sky gets overhauled: island bosses now drop the keys to the next island directly, the Siren is gone, and trash stops dropping key parts entirely.

June 17, 2026
Episode36

A long patch for a beta with two weeks left. The Plane of Sky key overhaul is the headline and a genuine quality of life change rather than a tuning pass, but the line that actually moved the meta is a single sentence about weapon tiering that cut my main hand ratio by roughly a third. Personal instances arrive for Hate and Fear, and two fixes land directly on things the Blackburrow run had just complained about.

Patch notes Plane of Sky Weapon tiering nerf Personal instances Beta
Biggest changeWeapon damage per tier reduced
His main handRoughly 0.7 ratio down to 0.5
NewPersonal instances of Hate and Fear
Beta remainingAbout two weeks

The Sky Rework

Straightforwardly better.

  • Bosses drop the keys to the next island directly, with the Thunder Spirit Princess dropping two.
  • Island trash no longer drops key quest parts, which removes the farming step entirely.
  • The Siren no longer spawns and no longer needs keys turned in to her.
  • Keeper of Souls and Sister of the Spire are static spawns now, so they can be killed repeatedly.
  • Spiroc Guardian and Spiroc Lord went the other way, from static to summoned: kill a Spiroc to spawn the Guardian, kill the Guardian to spawn the Lord.
  • Every Sky quest completes at its efreeti now rather than requiring extra NPCs to be spawned.

Still not instanced. The solo instance for Sky is expected in a later patch, and this one only fixes the keys.

The Weapon Tier Nerf

One line item, and the loudest change in the patch.

  • Item tier increases give less weapon damage. That is the whole note, and it reads like a footnote.
  • His main hand fell from about a 0.7 ratio to about 0.5, which is a third of the weapon's damage gone at the same tier.
  • I do not expect it to stay, and there was heavy commentary on it at the time of recording.
  • It reopened my class plan. Warrior, Cleric and Bard had been settled for launch; after this I am reconsidering, though bard songs are carrying most of my damage anyway.
  • It also puts Innoruuk tier three in doubt for a character trying to get there without doing Sky first.

Two Fixes Aimed at Blackburrow

Both were complaints in the run recorded the same day.

  • The assist radius of most Blackburrow enemies is reduced. The notes warn that a few sharp-eyed gnolls still watch wide open areas, so it is a trim rather than a removal. See the Blackburrow run, where wide pulls off the bridge were a running problem.
  • Implied targeting no longer ignores your pet, which is exactly the behaviour that made pet healing unreliable in that same video.
  • The Runed Sabertooth Girdle had its stats adjusted, and Berserker was removed from the Keg Mallet. Those are the two Blackburrow drops he had just called out as absurdly strong for the level.
  • Locked doors in Befallen all behave the same now, finding keys in your bags, and a Rogue or Bard can click lockpicks on them.
  • The Lich of Miragul spawns at zone startup, which unblocks the Paladin quest.

Instances and Raid Lockouts

Farming Hate and Fear gets much easier.

  • Personal instances of Plane of Hate and Plane of Fear are available, which turns armour farming from a competition into a private trip.
  • Raid loot lockouts no longer trigger improperly, covering the Ruins of Old Paineel, The Hole, Maestro of Rancor in Runnyeye, the Cazic Thule trio and the Dracoliche.
  • Those targets no longer spawn in the open world, so the instance is the only route.
  • Changing difficulty phases you into the zone rather than dumping you towards the exit.
  • Respawns normalised at the ogre monument in West Karana, with Lord Grimrot and others spawning more reliably in South Karana.

Why it matters more than it reads. Open world raid targets meant whoever arrived first took them, which is the specific frustration the Blackburrow video describes about the Plane of Hate.

New AAs and Class Changes

The Warrior additions are the substantial ones.

  • Warrior's Endurance gives 1% of your health per tick as regeneration. On a 6,000 hit point Warrior that is around 60 a tick, which as I point out is roughly a Lich's worth, and enough to make Warrior with Necromancer and Shaman worth a look.
  • Unbound Wrath, auto granted for Warriors, gives 10, 20 and 30% extra melee critical damage at levels 12, 30 and 50.
  • Unbound Strike Through for Rangers, 10, 20 and 30% to go through dodge, block, parry and riposte.
  • Playing Possum lets Beastlords feign death, and Rogues get Shroud of Stealth at 35, which should fix how much could see through ordinary sneaking.
  • Persistent Casting is six ranks now, and Escape finally works against NPCs more than 20 levels above the Rogue.
  • Class unlock achievements trigger on quest completion rather than on owning the items, which forces a re-evaluation but should not cost anyone a class.

Stances, and What Else Moved

Good news for the dot builds.

  • Overchannel no longer wrongly increases mana cost, and Overchannel, Inversion and Spell Blade all had their endurance costs revisited.
  • Empower is greatly stronger for damage and slightly weaker for healing. I put the damage gain at 40% and had heard 80.
  • Arcane Mastery improved all round, which lands directly on the Shadowknight, Shaman and Necromancer build that leans on it.
  • The Berserker stance had an erroneous calculation fixed, which reads as a sizeable nerf.
  • Feign death now breaks songs including melodies, with symphonic auras pausing while down and resuming on standing.
  • Research is removed as a skill, and jewellery trash like copper amulets now carries 1 AC so it is not entirely dead weight.

Two weeks left. Beta characters move to the test server; pre-order beta characters get deleted, so anything started there is temporary.

What to Act On

  1. Re-check your weapon ratios. The tier change is quiet and significant.
  2. Go to Sky for keys, now that bosses drop them and the Siren is gone.
  3. Farm Hate and Fear armour in a personal instance instead of competing for spawns.
  4. Warriors, look at the new regeneration AA before settling a launch build.
  5. Dot and caster builds gain from the Empower and Arcane Mastery changes.
  6. Rogues and Bards can open Befallen doors without hunting keys.
  7. Do not get attached to a pre-order beta character, since only the current beta characters carry to test.
YouTube Generated Transcript

Hello and welcome to some Everquest Legend Legends patch notes for June 16th, 2026. So, I mean patch notes, but uh here we are. It says patch notes right there. Uh so, uh Plane of Sky, first thing I got overhauled, um Plane of Sky island trash will no longer drop key parts. Uh key quest parts. Each boss in Plane of Sky now drops the keys to the next island. Two keys in the case of the Thunder Spirit Princess. So, you no longer have to uh turn in the keys to Siren, who no longer spawns when the boss of an island is killed. Right? So, that’s that’s a quality of life right there. That saves a lot of time. Uh so, right there you get your keys easier. Um the trash no longer drops that, right? So, the Keeper of Souls is now a static spawn. The Sister of the Spire is now a static spawn. So, I guess you could just kill it over and over. I’m going to go try out uh Sky later today. Uh it’s still uh not instanced, but uh it will be, you know, possible to go into it. Uh Speroak Guardian and the Speroak Lord are no longer static spawns. Killing a Speroak on the island will spawn the guardian, and killing the guardian will spawn the lord. All Plane of Sky quests are now completable at the respective efreeti instead of having to spawn additional NPCs. All right, so that sounds pretty good. Uh I know they’re still working on the uh the solo instance for Sky, and I think that’ll that’ll probably hit in the next patch. AA: Added Warrior’s Endurance AA, a new class AA for warriors, gives 1% additional uh HP per tick of regen, 1% HP per tick of regen. Just think about that. >> [laughter] >> Uh I don’t know what that number but uh it sounds like a lot. I have like 6,000 hit points, so if it’s 1,000% of that, I mean, or 1% of 6,000, that’s uh what? 60? 60? Hold on, I’m terrible at math here. One second. I’m not terrible at math. It is 60. All right, so maybe in theory, a warrior now has like 60 to 80 80 base regen, uh which is huge huge number. Uh like that negates uh that negates a lich, right? So, maybe warrior necro shaman might be very good. I don’t know. Uh added unbound unbound wrath AA, a new auto granted class uh AA for warriors. So, this gives us 10 20 and 30% additional melee crit damage at 12 30 and 50. Added unbound strike through AA auto grant for rangers. 10 20 30% chance to strike through your your opponent’s active defenses, such as dodge, block, parry, and repost. Playing possum for beast lords, allowing them to feign death. Let’s see here. Added shroud of stealth to uh rogues at 35. That will give them a better uh better stealthing. One thing I noticed leveling my rogue to 50 is that uh there was a lot of things that could see me, which was [laughter] which was terrible, but shroud of stealth, I believe, will negate all of that. So, I’m not 100% sure how it’s what the implementation is here. I haven’t logged on yet. Persisting uh persistent casting AA is now six ranks at the cost of 1 2 3 4 and 5 and 6 for 11% chance to gain So, I think it’s it’s now it’s gone up from 66% chance to regain casting to 75% chance. Uh if I’m not mistaken. Uh the bard AA reaching notes of expand expanded to the first six ranks, three active, three inactive to uh also have its cost adjusted to 246 from 396 or 369. Escape the rogue AA is now effective against NBC’s higher than uh 20 levels than the rogue. >> [laughter] >> Like I I swear I never got that thing to work once with a rogue. All right, achievements updated description of hide your brains achievement. Clean the number of unobtainable slayer achievements and adjusted others to fit the era for accomplishing accomplishing the class unlock achievement now trigger from quest completion instead of owning the items. This will force a reevaluation of the achievements, but players shouldn’t lose access to any classes. Bane strike should be getting rewarded for slayer achievements again, for real this time. And audio corrected uh added in a correction to reset pitch blend bends occurring when the play playing new tracks. All right. Restored functionality that mute unmute character creation music instrument tracks depending on what race you’ve selected after initial fanfare. Restored music to plane of sky, added music to the tutorial zone, gameplay crusader Xtar in the northern desert of Ro has some requests. I think that might be how you unlock the Xtar race, maybe. I don’t know. I don’t know. I have no idea. I’ll have to go look and see. Uh fixed an issue where implied targeting would ignore your pet making it unable to cast during its coming. Yeah, that was so annoying. I was like trying to heal my pet with implied targeting. I just had to turn that stuff off. Uh reduced the assist radius of most enemies in Blackburrow. Uh this does not mean nothing will notice you from a bit farther away. A few sharp-eyed gnolls are on the lookout. You should uh use caution when engaging enemies in a wide open areas. All right, well uh I don’t know if it’s out yet. I think it’s Yeah, it that went out today. We went to Blackburrow. We had drains in Blackburrow. It was fun. Uh I don’t know what this means like for that, but uh definitely will make it easier for uh less geared players. The Lich of Miragul will now spawn upon zone startup making it easier to do your Paladin quest. So, that is fantastic. The respawn time uh at the ogre monument in West Karana have been normalized a bit. Lord Grimrot, Drenik Draw in the South Karana now spawn more. High Shaman Fido, High Shaman Grisk should now spawn in South Karana. All locked doors in Befallen now share behavior. They can find their keys in your bags. Uh that is fantastic. That is absolutely fantastic. And now you can click lockpicks on them to attempt to lockpick if you’re a rogue or a bard. Instances. The raid lockouts uh raid loot lockouts should no longer trigger improperly. For example, the Ruins of Old Paineel, the Hole Maestro of Rancor in Runnyeye, uh Kaz Thule fright, terror, and dread, and Dracoliche no longer spawn in the open world and personal instances of uh Plane of Hate and Fear multiplayer instances raid buffs have been buffed. Player uh personal instances of Plane of Hate and Plane of Fear are now available. Entering uh a personal instance or changing the difficulty on a Runny Eye or Soulseeker Eye will phase you into the zone rather than towards the exit. That’s fantastic. Now, the personal instances of Hate and Fear, right? That means you can go farm armor much easier, right? So, that’s in uh because they’re going to have a lower uh radius on attacking, but uh you know, your mileage will vary on how much loot you get. Reduce the effectiveness of item tier increase for weapon damage. Now, this is a pretty big change. [laughter] This right here, it’s it’s a line item, but uh it is actually pretty significant and there’s a lot of uh commentary going on about this one right now. Uh effectively, my weapon went from uh I think 0.7 to like 0.5, I think, on my main hand. I think it’s what it was. It was either 0.5 or 0.4. Uh it’s a significant change in way that the the tiering goes, but I’m I’m almost certain it’s not going to stay that way for very long. But, uh we’ll see. Adjusted stats on the Rune sabertooth girdle. Uh girdle girdle girdle, that’s the word right there, girdle. Uh berserker has been removed from the Keg mallet. The smoked glass is no longer temporary. Now, this is the item I was saying that is is equivalent to uh was better than actually the Plane of Fear belts, I believe. It’s like seven stamina, seven endur- uh seven uh wisdom or something like that. Just totally out of era, right? Like, it’s just like just didn’t even make sense to be in Blackbarrow and on like a trivial right? It’s just kind of funny. Um Many uh jewelry trash items uh copper amulet silver ring now have one AC making them slightly more useful. Uh I guess if you don’t have anything in those slots, [laughter] that’s one reason you would want that. Um stances and invocations a fixed bug is causing over channel to increase mana cost. Have the endurance cost of over channel. Inversion and spell blade, that is fantastic. Um I almost want to try to try to do some more with the shadow knight now. Like I’m I’m I’m feeling I’m feeling a little shadow knight with some of these changes. Uh slightly reduced the effectiveness of empower for healing and greatly increased the effectiveness of empower for damage. It’s it’s like 40% extra damage. It’s insane. Uh maybe maybe 80. I think someone said 80. Uh maybe 80. It’s it’s it’s huge. Uh we’re definitely going to try it out and see how that works. Improved arcane mastery all around definitely. Uh I saw a tooltip for this and it looked crazy. Uh you know this is the one we use in the shadow knight necro uh shaman build. So anything that improves that is going to be fantastic. And fixed Ernonerius calculation in the berserker stance uh affecting uh that, right? That nerfed it pretty big uh from what I can tell. Uh based on the comments I’ve seen. Uh see all classes should now have access to the strategy skill. Feigned death will now break songs including melodies. Symphonic auras pause on unconscious and resume on standing. Songs are prevented while in the feigned death state. Research has been removed. You may see still still see it in your skill window but is no longer able to increase. Packed Coreplast will now increase endurance regeneration. Ethereal Cleansing will now only look our lockout spells for 1.5 seconds instead of five. UI Visions of Sibylite uh now show up in the show items I can use for enchanters. That’s the XR illusion. Pet slider uh pet size slider shouldn’t affect random things anymore. Equipment from Befallen that goes into visible equipment slots that was missing ornamentation sockets has now those sockets. The spell illusion scale wolf is now listed under uh utility beneficial illusion other. Removed spell immune fire opal mass immune fire opal from the wizard spell master list. Adjusted description of spell feign death to emphasize that you need to stand cuz you stop breathing and you appear almost dead to most creatures until you stand up, which makes sense. Some people I guess thought you just cast it again and stand up. Uh definitely interesting. I’ve never done that. Uh fixed a buff with sorting with ward of divine proc and other similar buffs. All right. Uh there we go. That is the uh patch notes for June 16th, 2026. So, what does that what does that mean? So, there’s a lot of changes in this. Uh there’s a lot of changes coming in the next one, right? Um there’s going to be some hot fixes I think tomorrow. And uh we’ll probably do some videos on that depending on what what that those changes make, but uh the beta ends in like 2 weeks uh and then it goes into open beta or uh pre-order beta I guess is what they’re calling it. So, definitely uh definitely uh you know, it’s kind of like I’m kind of attached to my character, you know, but all the characters on the the the beta get to move over to the test server and then the open beta ones are getting deleted. So, definitely going to be interesting. We will be doing the open beta doing some testing but uh uh you know, do a fresh start on something. I am not 100% sure what I’m going to attempt fresh start but uh I was like I was 100% warrior cleric bard but oh man the the weapon nerf is really making me think rethink some of that a little bit but you know, I got to get in the game and play a little bit. Like I was I was working on progression towards Innoruuk tier three, right? So, I was trying to be able to beat him without like I’m trying to do all this without doing Sky. Uh now I’m going to do Sky >> [laughter] >> and see if I can beat Innoruuk three and see if I can still go beat Innoruuk two and one and zero also, right? Like those those might be out of my grasp now with my lower damage. Uh I don’t know but the bard bard songs are doing most of my damage. So, I’m maybe fine. I don’t know. Uh but that’s that. Thank you very much for watching and please have a fantastic day.