Master Yael - WAR / BRD / DRU - d4 solo
Yael at top difficulty with Warrior, Bard and Druid, five minutes against seven last week. He is a Beastlord here and perma slows you, and the cure clicky now takes four clicks to strip twelve counters, so the honest answer is to ignore the slow.
Master Yael at difficulty four, solo, with the Warrior, Bard and Druid loadout. The fight has two states and only one of them matters: while he has mana he is a real threat, and once he is out he is about as dangerous as the elemental standing next to him. The complication is that he is a Beastlord here, which means he slows you and keeps slowing you, and the clicky that cures it has been nerfed to the point where curing is a worse use of your time than eating the slow.
The Spell Set
Four elements land, so four chants go in.
- Flame, frost and poison all land, so all three chants stay in the melody.
- Magic lands too, which is why the magic chant goes in over anything else: it carries a magic vulnerability, so it debuffs while it ticks.
- Drifting DeathEverQuest Legends
Drifting DeathDruid 40, Ranger 62Commands a swarm of insects to attack your target relentlessly, causing between 145 and 198 damage every 6 seconds for 54s.Mana370Cast time3sRecast1.5sDurationup to 54sTargetsingleRange250Resisted bymagicSkillconjuration at rank five is the Druid magic dot and turns out to be the top spell damage of the fight. - Vengeance of the WildEverQuest Legends
Vengeance of the WildDruid 49Inflicts the vengeance of the wild on your target, causing between 72 and 131 damage every six seconds for 30s.Mana180Cast time3sRecast6sDurationup to 30sTargetsingleRange200Resisted byfireSkillconjuration has no ranks on it because the motes ran out. It is the fire dot and it is the weakest thing in the set as a result. - Two heals only, Forest's RenewalEverQuest Legends
Forest's RenewalDruid 49Mends your target's wounds, healing between 490 and 671 hit points.Mana233Cast time3.8sRecast1.5sDurationinstantRange100Resisted byunresistableSkillalteration and the heal over time. At 50 that is the whole Druid healing kit. - Charm is at rank ten, paid for with weekly tokens, against rank three to six on nearly everything else.
The Slow Is Not Worth Curing
Four clicks, and he reapplies it on 2% mana.
- Master YaelEverQuest LegendsMaster YaelElemental WizardLevel56ZoneThe HoleLoc: (800, 200)AC478HP32000HP regen60Mana regen29Max hit79 - 360Per round2Speed83%SpecialUnmezzable, Summon, See Invis, Cazic Touch, Slowable is a Beastlord at this difficulty, which is where the slow comes from. The wiki lists him as a Wizard, so the multiclass is what the difficulty tier adds.
- The slow is twelve counters and Shield of the ImmaculateEverQuest Legends
Shield of the ImmaculateMAGIC ITEM LORE ITEMSlotBACK SECONDARYAC25STR+10Disease+25Weight7.3SizeMEDIUMClass: ALLRace: ALLEffect: Cure Disease (Clicky)Any Slot, Casting Time: Instant, Recast Time: 6 SecondsSource: Plane of Hate, Lord of Ire now clicks once every six seconds, so stripping it takes four clicks. - Every click drops you out of the melody, which costs more than the slow does.
- A memorised hard cure is worse. It lands after he has already reapplied it.
- The two-hander softens it. Being slowed hurts less when each swing is large, which is an argument for the big weapon here that does not hold everywhere.
So the plan is to ignore it. As soon as he claws back 2% mana it comes straight back, and the fight is short enough that the lost melody time is the more expensive of the two.
Opening and Rotation
Charm first, dots second, melody after.
- Clear the imp before you buff, or it walks into you mid cast the way it did here.
- Charm the elemental in the room. That is what pulls Yael, so the charm and the engage are the same action.
- Drifting Death, then Vengeance of the Wild, both up before anything else.
- Heal over time on yourself, then drop into the melody and leave it running.
- The melody macro is four songs, 3 4 5 6 on repeat. Nothing clever.
- Chants are free, so they are the priority. The Druid dots are not: Drifting Death was still costing 292 mana at rank five, and a Shaman dot of the same rate costs less.
- Recharm on the timer and expect to be summoned out of position at least once.
Mana Is the Whole Fight
His, not yours.
- While he has mana he is a threat, and that is the only window where anything can go wrong.
- At 1% mana he is trivial, no harder than the elemental you charmed on the way in.
- The fight ended on 68 mana and full endurance, which says the pace is comfortable rather than tight.
- Defensive plus overchannel was for filming. Difficulties zero through three were done offensive with overchannel, and that is the faster way if you are not talking over it.
What the Parse Says
Spells beat melee, and the dot is on top.
- Drifting Death is the number one spell damage, with Selo's Chords of CessationEverQuest Legends
Selo's Chords of CessationBard 48A collection of chords that binds up to 8 nearby enemies in magical cords, slowing their attacks and causing them damage.Mana0Cast time3sRecast—Durationup to 12sTargetpoint blank areaResisted bymagicSkillstringed instruments behind it. - The chants are close to interchangeable, except the flame chant, which came last because it is sitting at rank three rather than four. Lower rank, shorter duration, more resists.
- Slashing is 70% of the melee damage. Overall it is 63% spells against 27% melee.
- The weapon proc is about 6% of total damage on its own.
- The damage shield did 8,000, around a tenth of his health bar for no effort at all.
- His health at difficulty four is about 77,000, not the 90,000 read off the parser mid fight. eqldb has four measured kills at a median of 76,967, ranging 72,052 to 77,671, so the damage shield is doing a slightly larger share than the video credits it with.
- The charmed elemental did 9,000, which is the extra that makes the numbers look better than the character is.
- Cleave crits 27% of the time, Bash 5%. The dots sit around 19 to 20%.
Healing and Incoming Damage
The disease counters are the leak.
- 6,000 healed across the fight, 1,900 of it Forest's Renewal and 3,000 the heal over time.
- The heal over time has no crit chance invested in it yet, which is the obvious next upgrade.
- Incoming damage is mostly melee, with his pierce max hit leading.
- 4,500 of it came from one disease dot. Not being able to clear counters quickly is what turns a nuisance into real damage taken.
Master Yael, Solo, at Difficulty Four
- Kill the imp first so it cannot interrupt your buffs.
- Buff fully, then take the accuracy, mana regen and damage shield potions.
- Memorise flame, frost, poison and magic chants. All four land.
- Charm the elemental in his room. That is your pull.
- Drifting Death and Vengeance of the Wild before the melody.
- Heal over time on yourself, then start the four song melody and leave it up.
- Ignore the slow. Four clicks to cure, and he reapplies it at 2% mana.
- Refresh the dots and recharm as the timers come round.
- Ride out the mana window. Once he is dry the fight is decided.
- Go offensive for the last stretch if you are not narrating over it.
YouTube Generated Transcript
Hello and welcome to um how Master Yell >> [laughter] >> difficulty four. So, we’re doing this today with the warrior druid and uh bard. Now, this is So, let me get the UI back on here. This is going to be a culmination of a series of videos ending in you know, how I play the druid, but the druid um in the specifically the warrior bard druid uh has a uh a little bit different uh spell lineup on this fight than I do on other fights. You can see here I’m doing forest renewal. Everlasting heal heal, right? Now, these are the two two heals I use on pretty much everything uh at level 50. That’s pretty much all I got. Then we’re going to do chant of flame, frost, and poison. These are the three that land. Uh magic also lands on Master Yell, so we’re also doing curtailing. Uh curtailing of fervorals curtailing chant, which has a uh magic plus a magic vulnerability. Uh so, it lowers magic resist. Uh I also have my charm up. We’re going to charm one of the mobs inside the room. Mostly crowd control. I think they’re light blue. Uh now, my charm is at level 10. Uh I use I use my weekly tokens on that uh to get that there, but uh everything else is like what? Uh four four four [music] three four six, right? And then uh we also have drifting death. This is our uh magic nuke, highest level one we have right now. Uh I have this at rank five, and then vengeance of the wild. This is a fire-based uh dot. Uh this is a dot. Drifting death is a dot, I’m sorry. And vengeance of the wild is also a dot, but it’s fire-based. I do not have any ranks on this. I ran out of uh uh motes. And then we’re playing uh chords of dissonance, uh Dinan’s dis- disruptive discord, and Selo’s chords of sassilation, which is our slow. And it does damage, too. We’ll look at the damage at the end of this. And then katana of soothing for some mana regen, and Jonathan’s provocation for some haste. Now, I also use accuracy potions, so it gives us a little bit more decks and agility. Greater conk potions uh for more mana regen, and Kiba’s flame uh uh skin of flame. Let me re- do that since I’ve been talking for so long. It’s wearing off. All right, so we got about 10 minutes left on the buffs. That’s about all I need. Uh you can see buffs resist disease, poison, cold, fire, magic, right? These are just junk buffs I’ve been They’re fire fist, and it’s an attack buff. Storm strength is a strength buff. Chloroplast is regen. Thorn coat is a AC damage shield. Shield of thorns is a damage shield. Shield of uh skin like nature is our HP uh buff. It has AC HP and uh health regen. Form of the great wolf, which is actually uh just turns us into a wolf, but it gives us illusion benefit Dina, which gives us attack speed or movement speed of 60%, and attack power of 51. And then that’s the greater conk and the uh damage shield there. All right, so we got a we got a we got a lot going on. All right, let’s get in here and uh do the fight. Let’s see here. So, the first thing I do is I go over here and I kill this guy. Now, uh let me click it. So, my melody macro is literally just 3 4 5 3 4 5 uh and s- right? So, 3456, that’s all it does. Nothing fancy. It’s four songs in a melody. And that just You can see all the dots on there. You can see here all the damage. Let’s get the overlay on so you can see. I’m at 290 DPS at the moment. So, I’m going to charm this chandler uh right here, which is then going to aggro master Yale. I already killed the imp cuz it like it came up and attacked me while I was buffing. Uh but first thing we’re going to do is we’re going to get drifting death on here. And then we’re going to get uh vengeance of the wild. So, both of those are taken away. I’m in over channel and I’m in defensive, right? And we’re going to put efflorescence heal on heal on us. And then we’re going to go into our melody. Now, while master Yale has mana, so he’s at 90% mana right now. While he has mana, he is he is a threat. Uh Before before when he when he’s got mana, you know, he’s a threat. After that, he is is about as hard as that that chandler right there, right? But if you look over here, you can see our DPS from all our crits and stuff via that. Now, I’m using a two-hander like I have been for a while. Uh thing gold 10. Uh Everything else is uh pretty basic stuff here. Pretty much the standard best in slot kind of stuff you would see. Uh and just not plus 10. So, it’s uh I do have improved healing three and improved damage three. Now, uh we’re going to do another heal. I like to keep efflorescence heal up since it’s just constantly ticking. We’re going to redo drifting death and then uh redo vengeance of the wild and then go back into our chance, right? Chance are mana free, so using those is kind of a my priority with the druid. The druid dots are very expensive. It’s why I’ve been trying to upgrade some of them. Like, it’s still 292 mana, which I do I believe the Invulnerable from a shaman is less mana than that at the same rate. And then Vengeance of the Wild, it’s not that expensive, but it you know, it all adds up, right? So, you can see, you know, we do a significant amount of damage via the the chance. Now, I’m going to re-charm the the chandler, and then we’re going to do an Afflorescence heal. And then we got to redo that since we got summoned for some reason. Summon does some melee range, you know, like I I’ve been complaining about summon summoning mobs forever, but uh There we go. And then we’re good. Now, let’s redo Drifting Death. And Vengeance of the Wild, right? Now, the druid doesn’t have a slow, so we rely on the bard slow, which um is like Where is it out here? I mean, it lands. It’s only like 20% slow, so it takes the edge off really, but it doesn’t negate a lot of damage. Now, Mastery Yael, on the other hand, he does a lot of casting damage. You’ll see he’s out of he’s at he’s got 1% mana now, but he also slowed us cuz he’s a beast lord, and they nerfed the cloak of uh Shield of the Immaculate, so I can only click this once per 6 seconds, but then I have to re- I have to go back into my melody, right? So, it’s it’s it’s it’s it’s a terrible uh gameplay like to try to cure it with this. I’ve tried memorizing the other uh you know, like the uh the hard uh a hard cure for some of these things. And by the time I cast it, I’ve already got it re-back on me, right? Like so it’s it’s it’s almost just worth ignoring the slow in some cases, right? Like there we go. I think we just got it. No. I clicked it, but it didn’t take the four timers, so there we go. So there it’s gone now. But as soon as he gets like 2% mana, he’s going to cast it again most likely. And he’s almost dead. Uh now, using the two-hander being slowed doesn’t really affect us as much I would say because we’re we’re doing these huge hits. And I feel like that kind of works to our advantage. You see he’s already slowed me again as soon as he got mana. Like and it’s a it’s a 12 timer. I mean, 12 counter uh uh slow, so that’s like four casts of the cloak since it got nerfed. And it’s it’s just it feels bad. It feels real bad. But uh let’s re- charm this guy and go back in here. So we got We’re not going to redo drifting death. So we’re ending the fight like pretty much 68 mana full endurance. I mean, I could go uh offensive for the last bit here. Now, I did I did zero through three and offensive with overchannel. Uh and I only went defensive for this fight for the uh for for the video just so I don’t have to pay that close attention while I am uh I am talking, but there we go. So he dropped uh the the uh sword and uh another robe, which I just saw this, so. But there we go. That is Master Yale. Let’s [music] uh take a look at the uh data here. All right, can I bring you in? All right, let’s full screen that. Let’s turn off the overlay. And let’s go to encounters. Master Yale, D4, you can see here. Um [music] These are my previous fights, so 4 minutes and 26 seconds for that one. 2 minutes and 36 seconds for that one, and [music] 2 minutes and 1 second for that one. And then for the first one, 2:28, yeah. So, you can see my DPS throughout the different fights right there. Uh ignore this one cuz it’s not him here. I can just do Master Yale. There we go. And then we’ll just refine this to warrior. Uh jewelard. There we go. And uh so, you can kind of see the differences there. And then uh we can go to like last week. You see here, last week it took me it took me 7 minutes to kill him for some reason, whereas this week only 5 minutes. Uh so, there we go. Let’s click into that and look at the different things. So, our number one damage, surprising to me, was Drifting Death followed by our AoE slow. Uh you know, it’s pretty good damage there. Now, I I see number one damage or spell damage was was Drifting Death, right? Uh we have other damage down here. Uh frost, poison, all all the chance do pretty much the same. I believe uh what is it? Frost? Is that the first one? No, flame is the first one, so it’s usually the first one that has the highest, but turns out it’s the lowest, but also look at that, it is rank three, not rank four. So, it’s not going to stay on as long and it’s not going to probably it’s probably going to get resisted a little bit more depending on that. Then we have disruptive discord and cords of it. So, these are these AoE ones that do pretty good uh chance there. So, it’s pretty nice. Earthquake, that’s our proc on our main hand weapon. Which is you know, 5% of my almost 6% of my old damage. And then fortelling chant, which is pretty low. Uh but it does other and then vengeance is a wild which is the lowest or spell damage is you know, here pretty at the end because it’s not up there or anything like that. Now, if we look at our slashing, this is our main you know, our auto attacks if you will. Uh 15% 15K. So, 70% of the melee damage came from that. So, that’s pretty interesting. So, 63% of my damage came from spells and 27% of my damage came from here. Now, pretty interesting. Let’s see here, what else we got going on. Uh cleave, not not a significant amount of damage. Bash, not a significant amount of you know, damage right? It’s like pretty low. Now, cleave had a 27% chance at critting. Whereas bash was 5%. >> [music] >> Now, if you look here at the drifting death, 19% crit chance, right? So, that was critting quite a bit. Uh 20% on this one. Like it they’re being cast constantly, so they’re getting more out of that, right? And then 8,000 of our damage. So, what do what does guy have hit point wise? 81,000 hit points. Or 89,000. So, about 90,000 hit points. 8,000 of that. So, almost 10% of the damage was from the damage shield. So, pretty cool there, right? >> [music] >> And you can see we had the the uh the elemental channel or charm, right? During this fight. Which uh did 9,000 of the damage, right? That’s where that extra bit comes from. So, that’s not too bad there, right? And then, let’s see. All right, we had a 10% melee crit chance at our current set, 9% spell crit chance, 15% dot crit chance, right? Uh I think I actually have all the AAs for the dot one, so that’s pretty nice to see. And then, you know, damage shields shield stones uh do that. Now, this one looks terrible uh this timeline. [music] Uh I was trying to get like the what EQ log parse does, you know, like a timeline of all the events, but uh this is this isn’t looking that good yet, so I got to That’s going back to the drawing board. Um but uh you can see there. And then, any any items and stuff like that. So, not too bad. Not too bad. Oh, healing. Yeah, we can take a look at healing right here. So, we healed for 6,000 damage total. So, Forest’s Renewal did uh what? 1,900 and then Efflorescence heal. Now, let me look at that one real quick. Let me make sure before I say. And then, the trigger is the final. All right, so that makes more sense. So, right here, this Efflorescence heal trigger is the final tick. So, this is heal over time. So, we healed ourselves 3,000 over time with uh pretty good pretty good amount. Uh looks like I need to get crit chance into this, so we’ll get that get that worked on. But uh and then, incoming damage. So, this is like uh our tanking damage, if you will. So, uh Uh, most of the damage came in through looks to be melee. There’s a little bit of spell damage. So, not too bad there. A lot of melee hits. Let’s see here. Do we have Here we go. Max hit pierce. Uh, so that it doesn’t break out the spells for uh not breaking. So, we’ll get that fixed, too. It’s not breaking out the spell damage for them from NPCs, but not too bad. Pierce is so he was he was holding a I think he was holding a dagger, so he would you know, obviously did that. And [music] 2,500 from Rin, 4,500 from Plague. Plague’s a dot, so you know, >> [music] >> not being able to cure those disease counters fast, you know, that you’re taking a lot of extra damage there. And stuff like that. So, definitely pretty good there. Now, this is this is my parser that I I vibe coded with Claude. So, I’ll be I’ll be using this throughout the rest of series. It’s something I wanted that was Linux native that I could just use, but definitely uh I’ll probably throw it on GitHub at some point, but I got a lot of stuff in here that’s kind of customed for helping me make videos and stuff. But, there we go. So, that’s the numbers for for the fight, right? I thought it was pretty good. Uh, you know, I’ve been killing this guy since week one and I haven’t really had any problems. It’s just gotten faster and faster as you can see. So, there we go. That is That is how the warrior druid bard kills [music] Yael four. Uh, if you have any questions or comments, let me know. Uh, we’ll be doing this series and then at the end we’ll do a, you know, talking about the build and uh, you know, giving it a critique and stuff like that. But, thank you very much for watching and please have a fantastic day.
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