EverQuest Legends Beta

The pre-order beta run: solo named kills at every difficulty, faction grinds, and the class combinations that made them work, before launch reset it all.

Episode guide

31 episodes in this series.

  1. Episode 37

    The Dead Faction

    Jun 17, 2026EverQuest Legends Beta

    Farming the Dead faction in Neriak for the Reaper of the Dead quest, by killing one enchanter on repeat across picks. Includes what it costs you elsewhere and how to get that back.

  2. Episode 35

    Reaper of the Dead (SK PR Click)

    Jun 18, 2026EverQuest Legends Beta

    The Shadowknight route to a clickable Promised Renewal: a note from a Neriak toll booth, three mallet pieces out of Befallen, and a faction wall at the very end that no illusion will get you past.

  3. Episode 33

    Befallen WAR / MNK / CLR 10 to 19

    Jun 20, 2026EverQuest Legends Beta

    A full clear of the Befallen revamp from 10 to 19 on Warrior, Monk and Cleric. The keys and their three inconsistent rules, why you should bank your motes rather than spend them here, and what I learned about monks having never played one.

  4. Episode 32

    Cazic Thule - SK / SHM / NEC - d0,d1,d2 solo

    Jun 21, 2026EverQuest Legends Beta

    Cazic Thule on Shadowknight, Shaman and Necromancer, climbing difficulties until it stops working. Zero is easy, one is harder than two because he negates life, and three ends with me perma-stunned in the trash before ever reaching him.

  5. Episode 31

    Cazic Thule - WAR / BRD / CLR - d3 solo

    Jun 22, 2026EverQuest Legends Beta

    Cazic Thule at difficulty three on Warrior, Cleric and Bard, the build I intend to go live with. No stance dancing, a parser showing the off hand is only 8 percent of my damage, and two AAs I should have bought sooner.

  6. Episode 30

    Cazic Thule - WAR / BRD / CLR - d4 solo

    Jun 23, 2026EverQuest Legends Beta

    Cazic Thule at difficulty four on Warrior, Bard and Cleric, the hardest kill on the channel so far. Defensive stance stops holding, endurance drains in a way I had not seen, and it comes down to whether my mana outlasts his health.

  7. Episode 29

    June 23, 2026 Natch Potes

    Jun 23, 2026EverQuest Legends Beta

    Solo Plane of Sky finally works, the weapon nerf is reverted, instance charges arrive, and the whole zone experience table is rebalanced to push people out of dungeons into an open world I do not think has anywhere worth levelling past 40.

  8. Episode 28

    Master Yael - WAR / CLR / NEC - d0,d1,d2,d3,d4 solo

    Jun 24, 2026EverQuest Legends Beta

    A viewer build request tested cold on Master Yael at difficulty four: Warrior, Cleric and Necromancer, no practice run. It wins comfortably, and I fought most of it without noticing I had no main hand weapon equipped.

  9. Episode 27

    Agnostic Deity Unlock

    Jun 25, 2026EverQuest Legends Beta

    Renouncing your faith takes about twenty minutes: hail the emissary on the Oasis docks, then kill Cazic Thule and Innoruuk at difficulty zero. The reward is a 200 point lift to your faction caps.

  10. Episode 26

    Cazic Thule - WAR / CLR / NEC - d4 solo

    Jun 26, 2026EverQuest Legends Beta

    Cazic Thule at difficulty four on Warrior, Cleric and Necromancer, entered by accident when I set up for a two. Resists decide the fight, Envenomed Bolt carries it, and it ends on 1 percent health and 2 percent mana.

  11. Episode 25

    Knights of Truth - Faction

    Jun 27, 2026EverQuest Legends Beta

    Maxing Knights of Truth in one sitting by handing Tumpy Tonics to Gorth Bearsoul in East Freeport. He only spawns overnight, which is the part that costs people time.

  12. Episode 24

    Priests of Life - Faction

    Jun 27, 2026EverQuest Legends Beta

    Getting Priests of Life to warmly for SoulFire, including the Flesh to Bone trick that turned a fifty platinum stack of meat into a thousand Bone Chips before it was nerfed on live, and how to hand them in when the NPC scowls at your race.

  13. Episode 23

    Innoruuk - SK / NEC / SHM - d4 solo

    Jun 28, 2026EverQuest Legends Beta

    Innoruuk at difficulty four on Shadowknight, Shaman and Necromancer, with no cleric and no heal cast all fight. The opening order, the over channel and Arcane Mastery swap, and a parser breakdown showing why most build optimisation does not matter.

  14. Episode 22

    Innoruuk - WAR / BRD / CLR - d4 solo

    Jun 29, 2026EverQuest Legends Beta

    Innoruuk at difficulty four on Warrior, Cleric and Bard with no slow beyond the Bard song. The root spam that makes the fight long rather than hard, a full parser breakdown, and why mediocre damage is the deliberate trade.

  15. Episode 21

    June 29, 2026 Natch Potes

    Jun 30, 2026EverQuest Legends Beta

    The last closed beta patch, demonstrated in game rather than read. The new stance window, the spell upgrade system, new druid and shaman heal lines, and Promise Renewal going to 5,000 healing for 802 mana.

  16. Episode 20

    Najena WAR / CLR / BST 10 to 18

    Jun 30, 2026EverQuest Legends Beta

    A full clear of the Najena revamp from 10 to 18 on Warrior, Cleric and Beastlord. Journeyman's Boots are back, the gear beats zones twice the level, and two setup choices I got wrong: entering at 10, and turning respawns on.

  17. Episode 18

    My Plans for the Pre Order Beta - Everquest Legends

    Jul 1, 2026EverQuest Legends Beta

    A full levelling route from level one to the raid bosses, plus the class-picking argument for anyone new to EverQuest. Why I primary Shaman, warrior against shadowknight, and the case that Drain Soul is the best spell in the game.

  18. Episode 19

    Producers Letter June 30, 2026

    Jul 1, 2026EverQuest Legends Beta

    The letter that opened the pre-order beta. July 1st at noon Pacific, which servers to avoid if you want in quickly, the roadmap tease with Kunark in the winter, and my advice not to take the day off.

  19. Episode 17

    Plane of Sky

    Jul 2, 2026EverQuest Legends Beta

    A four hour solo clear of Plane of Sky on Warrior, Cleric and Bard. Every island and boss, the kill orders that matter, the nine minute snare and the perma-stun I want deleted, and a parser breakdown of where the damage actually came from.

  20. Episode 16

    The Tutorial

    Jul 3, 2026EverQuest Legends Beta

    The full new character tutorial, done properly for the first time. Four short errands for Boots of the Long Road, which carry a 40 velocity speed clicky at level one, and a lesson in item merging that pays off all game.

  21. Episode 15

    Deepwater Knights - Faction

    Jul 4, 2026EverQuest Legends Beta

    Grinding Deepwater Knights in Paineel for Fiery Avenger, at ten faction a kill against a four thousand point hole. Includes the one named worth a hundred and why the wiki's advice is wrong.

  22. Episode 14

    SoulFire (PAL PR Click)

    Jul 5, 2026EverQuest Legends Beta

    The full SoulFire quest run start to finish as an Iksar, about three hours once the faction is done. A detective story through both Freeports for a sword with a clickable Promised Renewal at level 40.

  23. Episode 13

    Fiery Avenger

    Jul 6, 2026EverQuest Legends Beta

    The Paladin sword line after SoulFire: two dragon books and a thousand platinum become the Book of Scale, which buys Miragul's Phylactery, which spawns a lich in Everfrost worth his head and robe. Then Plane of Sky, and the invisibility bug that silently eats your turn in.

  24. Episode 12

    Gukin' Around - Everquest Legends Pre Order Beta

    Jul 7, 2026EverQuest Legends Beta

    A casual Guk grind at 28 that turns into the best build talk of the beta run. The experience nerf and the halved storage, exactly which AAs I buy and in what order, and a case that the game's itemisation is upside down.

  25. Episode 11

    Producers Letter June 8, 2026

    Jul 10, 2026EverQuest Legends Beta

    The producer's letter that laid out the in-game shop, read line by line with prices attached. Which items are no-ops you can earn in game, why storage and loadout slots are the only things I will buy, and the one item I argue should not exist.

  26. Episode 10

    July 7, 2026 Natch Potes

    Jul 11, 2026EverQuest Legends Beta

    Instance repairs after the infrastructure move, spell tiering phase two landing on pets, charmed pets finally able to wear gear, and a sustained argument that shaman buffs should lose their negative effects at rank 10 the way items already do.

  27. Episode 9

    July 14, 2026 Natch Potes

    Jul 14, 2026EverQuest Legends Beta

    The last beta patch before the week of downtime. Crushbone and Lair of the Splitpaw both rebuilt, motes made untradeable in a way that ends the server economy, and single player experience rates confirmed unchanged.

  28. Episode 8

    Splitpawn Lair SHM / SK / NEC 41 to 42

    Jul 15, 2026EverQuest Legends Beta

    A full clear of Splitpaw Lair on revamp day at level 41. Every named mapped, the chain-stunning gnoll casters that killed me twice, the shields worth taking, and a sustained argument that the experience here does not keep pace with Guk.

  29. Episode 7

    Crushbone SHM / SK / WIZ 14 to 15

    Jul 16, 2026EverQuest Legends Beta

    A full clear of the revamped Crushbone at level 14, instanced at difficulty 1 so nothing flees. Every route in, the named that the game never flags as named, the wood elf faction grind, and the clicky damage shield that is the only real reason to come.

  30. Episode 6

    The "BEST" Start - Everquest Legends

    Jul 17, 2026EverQuest Legends Beta

    The case for starting Iksar: every guild master, every caster and hybrid spell vendor, the bank and the mote trader in one hub, opening onto North Ro with ports to Hate and Sky either side of you.

  31. Episode 5

    Kedge Keep SHM / SK / NEC - 42

    Jul 20, 2026EverQuest Legends Beta

    Testing whether Kedge Keep is worth levelling in at 42. It reportedly has no experience penalty, and it still is not worth the effort. Ends with three mermaids and a scramble for air.